Developed by Software Creations and published by GO! in 1988, this is the ZX Spectrum version of Capcom‘s classic arcade game, Bionic Commando. And it’s not bad, all considered.
Tag Archives: shoot em up
Salamander, Commodore 64
The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…
Captain Tomaday, Neo Geo
Released by Visco Corporation as a Neo Geo-based arcade game in 1999, Captain Tomaday is a one or simultaneous two-player shoot ’em up, featuring a cartoon tomato with bionic fists.
Salamander, PC Engine
The PC Engine version of Salamander was first released by Konami in 1991, and it demonstrates why NEC‘s small-form console was so ahead of everything else at the time. It has great graphics and sound, smooth scrolling, large objects moving around the screen, very little sprite tearing, responsive controls, and a simultaneous two-player gameplay mode.
Bionic Commando (US version), Commodore 64
This is the US-developed port of Capcom‘s Bionic Commando. It was created by Pacific Dataworks International and published by Capcom in 1988. If you want to see the (IMHO vastly superior) British version of the game: click here.
Bionic Commando, Commodore 64
There are two versions of Bionic Commando for the Commodore 64 – a British version, developed by Software Creations and published by GO!, and a US version, developed by Pacific Dataworks International and published by Capcom. Both were released in 1988.
The game shown here is the British version, which – in my humble opinion – is by far the better of the two releases.
Space Invaders, Super Game Boy
The 1994 Game Boy version of Taito‘s classic Space Invaders is legendary for its Super Game Boy enhancements. It not only features a variety of well-designed borders and enhanced colour palettes, but it also includes an exclusive, separate ‘arcade’ port that is only accessible when using a Super Game Boy on a SNES.
Salamander, MSX
The MSX port of Konami‘s classic arcade shooter, Salamander, was first released in Japan – on cartridge – in 1987. And although it shares the name and certain elements from the arcade game, this is a completely new version of Salamander, with a new storyline, new characters, ships and levels. It is sometimes referred to as “Salamander: Operation X“.
Atomic Runner, Megadrive/Genesis
A conversion of the 1988 arcade game, Atomic Runner Chelnov. Developer/publisher Data East dropped the “Chelnov” part from the title of the 1992 Megadrive/Genesis release, but the gameplay stays more or less the same.
You must shoot and jump your way through seven continually-scrolling stages, only stopping to fight bosses at the end of each.
The Typing of the Dead: Overkill, PC
The Typing of the Dead: Overkill was developed by Modern Dream and published by Sega in 2013. It is a first-person shooter that fuses the gruesome and colourful horror of the House of the Dead series, with keyboard typing mechanics. A sort of: “Mavis Beacon Teaches Typing with Zombies and Monsters“, if you will.