Braxx Bluff was released by Micromega for the ZX Spectrum in 1984. It was written by Tony Poulter.
It’s a weird game – of space exploration – well, the exploration of a planet and its surface.
Braxx Bluff was released by Micromega for the ZX Spectrum in 1984. It was written by Tony Poulter.
It’s a weird game – of space exploration – well, the exploration of a planet and its surface.
Booty was a very early budget release from Firebird Software (the video game division of British Telecom) and was important in a number of ways.
Scuba Dive on the Commodore 64 must rate as one of the worst conversions of all time.
Airheart is Dan Gorlin‘s predecessor to/prototype of the brilliant Typhoon Thompson and was first released for the Apple II by Broderbund in 1986.
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.
Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.
The game has an excellent rope-based mechanic that makes it different and interesting to play.
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.
Scuba Dive (Durell Software, 1983) features such a simple game idea, but one that works exceptionally well on the ZX Spectrum.
***CANNED GAME***
A seafaring stroke pirate 3D adventure game from Scavenger in 1994. One of four games they were developing that was ultimately canned and never came out.