Tag Archives: scrolling

Boulder Dash, Game Boy

The Game Boy version of Boulder Dash was programmed by Beam Software and is somewhat similar to the NES version (not exactly the same since it was developed by a completely different company). It is a jolly re-imagining with different graphics, but the same devious level designs as the original. And it is of course monochrome, rather than colour.

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Boulder Dash, BBC Micro

The BBC Micro conversion of Peter Liepa and Chris Gray‘s classic Boulder Dash was programmed by Andrew Bennett and published by Tynesoft in 1988. And I don’t know what it is about this port, but there is something wholly unsatisfactory about it.

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Boulder Dash, PC

The MS-DOS version of Boulder Dash uses CGA graphics, so doesn’t look the best, but – like the Apple II version – the lack of colour doesn’t affect the gameplay at all. In fact: just four colours seems to suit it well; if those colours are used a certain way.

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Boulder Dash, ZX Spectrum

Boulder Dash on the ZX Spectrum is a decent, playable conversion, but it isn’t great and does have its issues. It was programmed by Dalali Software and published by Front Runner (a software label owned by K-Tel Productions, a famous British record label) in 1985.

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Boulder Dash, Apple II

Boulder Dash on the Apple II was coded by Pat Montelo and published by Micro Fun in 1984, and it is arguably one of the best games on the system.

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Boulder Dash, MSX

The MSX version of Boulder Dash was developed by Orpheus and published by Comptiq in 1985. It is another excellent 8-bit conversion, with feather light controls (TM) and authentic gameplay.

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Boulder Dash, Amstrad CPC

The Amstrad CPC conversion of Peter Liepa and Chris Gray‘s Boulder Dash is an almost perfect conversion of the classic Atari 8-bit game. The game was published by Mirrorsoft 1985, and converted by Dalali Software Ltd.

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Dragon’s Lair: The Legend, Game Boy

Dragon’s Lair: The Legend is a 1991 platform game for the Nintendo Game Boy, developed by Motivetime and published by Elite Systems in Europe and Sony Imagesoft in North America.

Bizarrely, the game is a remake of the classic 1985 ZX Spectrum game Roller Coaster, but with Dragon’s Lair-style graphics and sound effects. Which is not a bad thing because Roller Coaster is a great game.

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Run Saber, Super Nintendo

Run Saber is a side-scrolling action game developed by Hori Electric and published by Atlus in 1993 for the Super Nintendo. It is something of a clone of Capcom‘s classic arcade game, Strider.

Although Run Saber was developed in Japan it was only released in North America and Europe. A later Japanese release was cancelled.

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Grand Theft Auto 2, PlayStation

The sequel to the notorious crime simulator, Grand Theft Auto, was developed by DMA Design and published by Rockstar Games in 1999. Grand Theft Auto 2 is more of the same overhead, scrolling car-stealing action, although this time it is a set in a futuristic metropolis known as “Anywhere City“, where three feuding gangs are competing to become the dominant crime syndicate in the city.

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