Written by John Gibson and published by Imagine Software in 1983, Zzoom is a simple first-person shoot ’em up where the aim is to protect refugees from attacking enemy forces.
Tag Archives: missiles
Radar Lock, Atari 2600
Radar Lock is an air combat shoot ’em up written by Doug Neubauer and published by Atari Corporation in 1989. The game is basically an After Burner derivative that uses a modified version of the engine used in Neubauer‘s previous Atari 2600 game, Solaris.
Missile Command 3D, Atari Jaguar
Missile Command 3D is an Atari Jaguar exclusive remake of Atari‘s classic 1980 arcade game, Missile Command, and it was developed by Virtuality Entertainment and first published by Atari Corporation in 1995.
Strike Fleet, Commodore 64
Strike Fleet is a naval combat simulation developed by Lucasfilm Games and first published by Electronic Arts in 1988. It is the unofficial sequel to the game P.H.M. Pegasus* and it received rave reviews at the time of its original release. * = You can even take control of a Pegasus class craft if you want, which is a classy nod to the game’s predecessor.
P.H.M. Pegasus, Commodore 64
P.H.M. Pegasus was developed by Lucasfilm Games and first published by Electronic Arts in 1987. It is a naval combat simulation where the player uses helicopters, convoy ships and hydrofoils to patrol and survey the sea, to clear areas of enemy forces, and escort friendly ships through risky waters.
Spheres of Chaos, PC
A trippy Asteroids tribute originally released for the Acorn Archimedes in 1993, Spheres of Chaos was re-programmed and re-released free for Windows and Linux by the original author, Iain McLeod, in 2012. And it’s still available to download for free from spheresofchaos.com – at the time of writing.
Nemesis 3: The Eve of Destruction, MSX
The second Gradius/Nemesis sequel developed and released exclusively for the MSX by Konami, Nemesis 3: The Eve of Destruction is another great ‘bullet hell’ progressive weapons shooter that really shows what the MSX is capable of.
Gradius 2, MSX
Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.
Gradius, MSX
Gradius – also known as Nemesis in some regions – was one of the first progressive weapons shooters to come out in arcades, and it was a big hit in 1985 when it was first released.
This led to the game being converted to many home computer systems, including the MSX, which was programmed by Konami themselves. So the game is unsurprisingly very good; very authentic, and with graphics and gameplay that push the MSX quite hard (I wouldn’t say “to its limits”, because I’m not a marketing a-hole, but it does push first-generation MSXes a fair degree).
Slap Fight, Arcade
Slap Fight is a vertically-scrolling, progressive weapons shoot ’em up developed by Toaplan and manufactured by Taito 1986. It’s also known as “Alcon” in the US.