Tag Archives: influential

Mega Man 5, NES

1992‘s Mega Man 5 on the Famicom/NES starts with a jaunty tune and a comic book style intro, and then after that it’s back to more of the same platform shooting.

This time Mega Man is up against Stone Man, Gravity Man, Crystal Man, Charge Man, Napalm Man, Wave Man, Star Man, and Gyro Man.

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Mega Man, NES

Known as “Rock Man” in its native Japan, Mega Man is a Nintendo Famicom game developed and published by Capcom in 1987. It is the beginning of the long-running Mega Man series.

What the first Mega Man did was establish a style of its own – for both gameplay and graphics.

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Defender of the Crown, Commodore 64

The Commodore 64 conversion of Defender of the Crown is a celebrated retro gaming classic. Apart from loading times, there’s little to fault about it.

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Pyracurse, ZX Spectrum

An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.

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Rampart, Arcade

Atari Games1990 arcade game Rampart is a strange but compelling single-screen castle-building action game, with artillery-based shooting sections.

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Castle Master II: The Crypt, Amiga

A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.

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Castle Master, Amiga

The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Domark in 1990.

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Beyond Good & Evil, PC

Michel Ancel (the creator of Rayman) and his team produced a video gaming classic in 2003 with Ubisoft‘s Beyond Good & Evil.

It is a pseudo sci-fi fantasy, third-person action/adventure where you control a young woman called Jade, with a pig sidekick called Pey’j, and who is battling against the sinister “DomZ”.

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Arkanoid: Revenge of Doh, Arcade

Arkanoid: Revenge of Doh (aka Arkanoid 2) is the sequel to Taito‘s hit game Arkanoid and was released into arcades in 1987.

It takes the ‘bat and ball’ genre (aka the ‘Breakout‘ genre) to previously unheard of levels of both playability and difficulty, and it also managed to influence a lot of other games in the process.

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Arkanoid, Arcade

Taito‘s Arkanoid was released into arcades in 1986 and did for bat and ball games (often referred to as Breakout clones) what Mario did for platform games. That is: revitalise them with new ideas and features.

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