Tag Archives: elevators

RoboCop 2, ZX Spectrum

Based on Irvin Kirshner‘s underrated 1990 sequel to RoboCop, in RoboCop 2 you once again take the role of the cyborg cop of the future in order to uphold the law and protect the innocent. RoboCop 2 was developed and published by Ocean Software and released soon after the film came out.

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Timecop, Super Nintendo

Developed by French company Cryo Interactive and published by JVC for the Super Nintendo in 1995, Timecop is based on the 1994 film, starring Jean-Claude Van Damme and directed by Peter Hyams. The game is arguably one of the worst titles ever released for the SNES

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Santa Claus Saves The Earth, Game Boy Advance

Created by Lithuanian developer Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002, Santa Claus Saves The Earth is a Christmas-themed platform game that plays better than it looks. Not that it looks particularly bad – it doesn’t; it just doesn’t look that good either. Let’s just call it “middle of the road“… 🙂

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Santa Claus Saves The Earth, PlayStation

Santa Claus Saves The Earth is a Christmas-themed platform game developed by Lithuanian company Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002.

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RoboCop, ZX Spectrum

The ZX Spectrum version of RoboCop – based on the 1987 film of the same name – was developed and published by Ocean Software in 1988, and was such a hit that it went on to become the top-selling Spectrum game of 1989, according to Gallup (the company that used to collate and publish the UK’s music and video game charts). The Spectrum version actually remained in the sales charts for over a year and half – it entered the charts in December of 1988 and was still in the top five in February of 1991, which is insaneTHAT is what you call a “big hit“!

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Magnetron, ZX Spectrum

Magnetron is the sequel to Quazatron and is another interpretation of the classic C64 game, Paradroid, but with an isometric viewpoint. It was first published in 1988 by Firebird Software.

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Quazatron, ZX Spectrum

Quazatron is an isometric action/puzzle game written by Steve Turner of Graftgold and published by Hewson Consultants in 1986. It is essentially a ZX Spectrum remake of Andrew Braybrook‘s Commodore 64 classic, Paradroid.

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Paradroid Redux, Commodore 64

Paradroid Redux is a fan-tweaked version of Andrew Braybrook‘s classic Commodore 64 shooter, Paradroid. The Redux version includes bug-fixes, enhancements and additions, and runs faster and smoother than any other Paradroid version that preceded it. It also includes all of the three previous versions of Paradroid in one package.

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Paradroid, Commodore 64

I’ve already covered the re-made “Paradroid Metal Edition” on this website, but haven’t yet featured the original Paradroid – the highly-rated scrolling action game designed and programmed by Andrew Braybrook and published for the Commodore 64 by Hewson Consultants in 1985.

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Super Adventure Island II, Super Nintendo

Super Adventure Island II is the sequel to Super Adventure Island and was developed by Make Software, Inc. and first published by Hudson Soft in 1994. It is somewhat different to the first game, though, and has RPG elements, as well as also being more open-ended in how you play it.

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