Steve Crow‘s classic 1985 ZX Spectrum game Starquake was given an Atari ST makeover in 1988, courtesy of Mandarin Software.
Tag Archives: difficult
Powerdrome, Atari ST
Michael Powell‘s Powerdrome is a futuristic 3D racing game that pre-dates WipEout. It was first published by Electronic Arts for the Atari ST in 1988.
Super Zaxxon, Arcade
Sega wasted little time making a sequel to Zaxxon, its groundbreaking isometric shooter from 1981.
Zaxxon, Arcade
Sega‘s Zaxxon is an early arcade shooter that broke the mould. It was first released in 1982.
Gods and Heroes, Commodore 64
Steve’s Bak‘s 1987 sequel to the hilarious Hercules, God and Heroes is just as difficult and frustrating as its predecessor. But just as much fun!
Cavelon, Arcade
Cavelon is an early colour arcade game from Jetsoft and was first released in 1983.
Kikstart 2, Commodore 64
Shaun Southern‘s Kikstart 2 is a brilliant and challenging split-screen, side-scrolling motorcycle trials game for the Commodore 64 that was first released in 1987.
R-Type, Arcade
Released into video game arcades in 1987, Irem‘s side-scrolling shoot ’em up, R-Type, is considered by many to be the best of its type (pun intended).
Lode Runner, Atari Lynx
***CANNED GAME***
Lode Runner on the Atari Lynx was developed but never officially released. A prototype version was leaked onto the internet in 2008.
It’s pretty much complete in terms of gameplay – all 150 original levels have been verified as being in there and the game plays as it should, without any real problems.
Lode Runner, Amstrad CPC
Lode Runner on the Amstrad CPC is a strange one: it’s like a monochromatic version of the Atari ST version.