Frankenstein for the Commodore 64 was developed and published by Zeppelin Games in 1992 and in it you play Egor, Professor Frankenstein‘s hunchback assistant, on a humorous and satirical quest to collect dead bodies for his master’s experiments.
Tag Archives: C64
Frankenstein, Commodore 64
CRL Group‘s 1987 release of Frankenstein was part of its text adventure series, based on classic horror stories including Dracula and The Wolfman (it also included Jack the Ripper, but that’s not a “classic horror story” – it is an exploitation of a series of real-life grisly murders perpetrated by an obscenely rich and demented Freemason, but I digress…).
Bride of Frankenstein, Commodore 64
Bride of Frankenstein is a cartoon action adventure game, based on Mary’s Shelley‘s classic Frankenstein story, written by Paul Smith and Steve Howard of Timedata Ltd. and published by Ariolasoft in 1987. And it is absolute rubbish. Yes: Bride of Frankenstein is a malformed, badly-designed abomination that is barely worth a mention here.
Cobra, Commodore 64
The 1986 Commodore 64 version of Cobra – based on the Sylvester Stallone film of the same name – is infamous for its sheer awfulness. It is based on the more successful ZX Spectrum game, designed and programmed by the late Jonathan Smith, but has lost a great deal in translation to the C64.
Chip Factory, Commodore 64
Chip Factory, by Supersoft, was first released for the Commodore 64 in 1984 and is a BurgerTime variant that at least tries to do something different with the concept of dropping objects down a series of platforms and ladders.
Burger Time ’97, Commodore 64
Burger Time ’97 is another unofficial Commodore 64 clone of Data East‘s classic arcade game, BurgerTime, and it is arguably better than most other rip-offs of the famous burger-dropping platform game – at least on 8-bit home computers. It was programmed by Ruben Spaans, with graphics by Roy Widding, and was first published by Loadstar in 1997.
Burger Time, Commodore 64
This Commodore 64 clone of Data East‘s classic BurgerTime was coded by Lee Braine, with music by Chris Cox, and was first published Interceptor Software in 1984.
Mr. Wimpy, Commodore 64
The Commodore 64 version of Ocean Software‘s Mr. Wimpy was programmed by David Selwood and was first published in 1984. And unfortunately this simple BurgerTime rip-off has a similar problem to the terrible BBC Micro version, although this time it’s an issue getting on to ladders – not off of them (which is a big problem in the BBC version). In the C64 version you’ll lose lives unnecessarily, because the fast-moving enemies will often get you while you’re struggling to line yourself up to climb a ladder. Which can be hugely frustrating. It’s not quite as bad as the BBC version, but it’s still a tangible problem with the controls.
Chiller 2, Commodore 64
Chiller 2 is a homebrew Commodore 64 release based on the Mastertronic game, Chiller. It was created by Andy Vaisey and first released in 2020.
Chiller, Commodore 64
Chiller is a simple platform game set over five different screens, and the aim is to rescue your girlfriend who is located in a haunted house at the end of the game. You jump around and collect ‘magic crosses’ to transition to the next screen. An energy bar indicates the player’s health. Touching enemies, or red mushrooms, depletes health, and collecting pink mushrooms increases it. If the bar reaches zero it’s game over – you only have one life.