Tag Archives: action

Cadash, Arcade

If you’re looking for a weird, obscure fantasy action game to play you could do a lot worse than Taito‘s 1990 arcade game Cadash, which mixes platform gaming with RPG-style elements in a way that is rarely seen in this kind of coin-operated title.

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Big Trouble in Little China, Amstrad CPC

The 1987 Amstrad CPC version of Big Trouble in Little China is more or less a direct port of the ZX Spectrum original, but with slightly more colour in the graphics. It is noticeably slower than the Spectrum version, though.

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Big Trouble in Little China, Commodore 64

Based on the 1986 John Carpenter film of the same name, Big Trouble in Little China is a side-scrolling action game designed by Mev Dinc and published by Electric Dreams Software for the C64 in 1987. And it is pretty lame, it has to be said.

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Big Trouble in Little China, ZX Spectrum

The ZX Spectrum version of Electric DreamsBig Trouble in Little China was the first released, coming out the same year as John Carpenter‘s famous film, in 1986. The Amstrad CPC and Commodore 64 versions followed later, in 1987.

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It Came From The Desert II, Amiga

It Came From The Desert II is an add-on/expansion pack for the classic ‘giant ant’ Cinemaware game, It Came From The Desert, and was first released in 1990. The story in this is set five years after the events of the first game. You don’t need the first game to play It Came From The Desert II, although you can load a save from part one, to continue from where you left off.

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Heartland, ZX Spectrum

Heartland is a platform action game developed and published by Odin Computer Graphics for the 48K ZX Spectrum in 1986. It features gameplay that is similar to previous Odin games, Nodes of Yesod and Arc of Yesod, with a well-animated protagonist exploring a maze-like platform world of doors and elevators.

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Sinbad and the Throne of the Falcon, Atari ST

The 1988 Atari ST conversion of Cinemaware‘s Sinbad and the Throne of the Falcon has considerably better graphics than the Amiga original, even though the ST can’t quite display as many colours on-screen as the Amiga can.

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Sinbad and the Throne of the Falcon, Amiga

I don’t know why, but the Amiga version of Cinemaware‘s classic Sinbad and the Throne of the Falcon looks absolutely terrible. The graphics are appalling and the presentation overall is very rough around the edges. Compare it to the Commodore 64 version and it’s easy to see the disparity.

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Rollaround, Commodore 64

Rollaround is an isometric action/puzzle game written by Tony Kelly of Mr. Chip Software and was published by Mastertronic in 1987. The gameplay is a combination of Marble Madness, Bobby Bearing, Spindizzy and Q*Bert, where the aim is to control a rolling ball that moves around a map of screens, rolling over tiles, activating switches, and collecting cross tiles for points.

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Duke Nukem II, PC

Duke Nukem II is the sequel to 1991’s Duke Nukem and is another side-scrolling, platform-based shooter, only this time with larger, bolder graphics and jerkier scrolling. It was once again developed and published by Apogee Software, and was first released in 1993.

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