The Commodore 64 conversion of Defender of the Crown is a celebrated retro gaming classic. Apart from loading times, there’s little to fault about it.
Tag Archives: 8-bit
Pyracurse, ZX Spectrum
An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.
Movie, Amstrad CPC
Duško Dimitrijevic ‘s brilliant isometric adventure, Movie, translates exceptionally well to the Amstrad CPC, as can be seen from these screenshots.
Movie, ZX Spectrum
A legendary ZX Spectrum game, designed and programmed by Duško Dimitrijevic and published by Imagine Software in 1986.
Cauldron, Commodore 64
Palace Software‘s 1985 release Cauldron is one of those games that looks great, but is so difficult that it is not much fun to play overall.
Maziacs, MSX
This MSX conversion of Don Priestley‘s classic Spectrum game, Maziacs, was released by DK’Tronics in 1985. It captures the essence of the original perfectly.
H.A.T.E., ZX Spectrum
Costa Panayi‘s final game on the ZX Spectrum was published by Gremlin Graphics in 1989. It is an isometric shoot ’em up in the mould of Zaxxon, and it is technically very impressive.
Alien Highway, ZX Spectrum
The direct sequel to Highway Encounter, Alien Highway is an isometric, third-person shoot ’em up with you taking control of a robot trying to push a bomb up a road, in order to destroy an invading alien base.
Highway Encounter, ZX Spectrum
Highway Encounter is another classic ZX Spectrum game created by the talented and prolific Costa Panayi of Vortex Software. It was first published in 1985.
Valhalla, ZX Spectrum
Valhalla was a game that was heavily marketed as an “epic” adventure with limitless possibilities back in 1983 when it was first released. It was portrayed by its publisher, Legend, as something of a ‘killer app’ on the Spectrum, and they even tagged it with a “MoviSoft” logo to make it seem “cinematic” – MoviSoft was the name of the game’s engine.