The second part of my favourite Commodore 64 Loading Screens.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Best Commodore 64 Loading Screens, Part #1
I love home computer game Loading Screens, and the Commodore 64 has some of the best around.
Lufia: The Ruins of Lore, Game Boy Advance
Taito’s Lufia series has enjoyed moderate success over a number of platforms and releases over the decades, but this Game Boy Advance release (out in 2002 in Japan, and 2003 in North America – it never got an official European release) is the best game in the series, in my opinion.
Super Ghouls ‘N Ghosts, Super Nintendo
This suped-up version of Capcom‘s classic Ghouls ‘N Ghosts on the Super Nintendo is a massive amount of fun to play!
Bubble Symphony, Sega Saturn
This 1997 Sega Saturn conversion is an official sequel to Bubble Bobble, and is a brilliant game in its own right.
Daze Before Christmas, Megadrive/Genesis
Sunsoft’s Christmas-themed platform game Daze Before Christmas first came out on the Sega Megadrive/Genesis in 1994.
Frak!, BBC Micro
Orlando’s Frak! first came out on the BBC Micro in 1984 and instantly became a cult hit.
Amberstar, PC
Amberstar is a German-developed RPG that was originally released for the Atari ST, Amiga and PC MS-DOS in 1992. It is an incredibly difficult game to get a foothold in, but is worth the effort because it is such an interesting gaming challenge to take on.
Oids, Atari ST
Before they made the classic Dungeon Master, FTL (or Software Heaven as they are sometimes known) made the classic Oids – a challenging 16-bit gravity game shooter on the Atari ST.
Marble Madness, Arcade
Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.