The Commodore 64 conversion of the classic arcade game, Kung-Fu Master, is not too bad. It is certainly better than the awful Spectrum version.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Contact Sam Cruise, ZX Spectrum
Contact Sam Cruise is a highly-regarded and entertaining action adventure game designed by Dave Reidy, the guy who created the classic Skool Daze. It was published by Microsphere in 1986.
Death Star Interceptor, ZX Spectrum
Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.
And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.
Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.
Eskimo Eddie, ZX Spectrum
This obscure 1984 release from Ocean Software is basically a clone of Sega‘s classic arcade game, Pengo, but with an extra level tacked-on at the beginning. Similar in many ways to Ocean‘s Mr. Wimpy, which was BurgerTime with an extra level tacked on at the start. As if it would confuse the copyright police… “These are not the clones you are looking for… It is a completely different game… Look… [waves hand like Obi Wan]”
Panzadrome, ZX Spectrum
Developed by The RamJam Corporation and published by Ariolasoft in 1985, Panzadrome is an overhead maze shooter involving tanks, and it is not a bad game, as far as Speccy tank/maze games go.
Tribble Trubble, ZX Spectrum
Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.
Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂
Hercules, ZX Spectrum
The ZX Spectrum also had a version of Steve Bak‘s bonkers C64 platform game, Hercules. It was written by Quantum Productions and published by Alpha Omega Software in 1986.
WarioWare, Inc.: Mega Microgames!, Game Boy Advance
This 2003 release from Nintendo is the first game in the WarioWare series. The WarioWare series is all about playing short minigames, that the player must complete in sequence, with the speed of the challenges increasing as the game progresses.
WarioWare, Inc.: Mega Microgames! is known as “Minigame Mania” in PAL regions, but I’m sticking to the original title here.
Continue reading WarioWare, Inc.: Mega Microgames!, Game Boy Advance
Mario Golf: Advance Tour, Game Boy Advance
Mario Golf: Advance Tour was released in 2004 and was developed by Camelot Software Planning for Nintendo.
It is similar in many ways to Mario Tennis: Power Tour – it’s like an RPG with golfing elements – and it is a lot of fun to play.
Mario vs. Donkey Kong, Game Boy Advance
Mario vs. Donkey Kong was released for the Game Boy Advance in 2004. It’s a platform-based puzzle game, combining elements from the Mario and Donkey Kong series.