Mario Golf: Advance Tour was released in 2004 and was developed by Camelot Software Planning for Nintendo.
It is similar in many ways to Mario Tennis: Power Tour – it’s like an RPG with golfing elements – and it is a lot of fun to play.
The game has a number of different modes and features. There’s Story mode, Quick Game, Multiplayer, Records and a Glossary.
Story mode is obviously the meat of the game and that involves you playing as either a boy or a girl and trying to become the “ultimate golfer” by winning tournaments. The tournaments are provided by four in-game golf clubs (Marion, Palms, Dunes, and Links) and you travel between them – and interact with the various characters in them – to enter and compete.
There’s a custom golf club shop where you can redeem tickets to gain special clubs, and also various non-tournament side courses available. As you’d expect from a Nintendo game, Advance Tour has multitude of unlockables, bonuses, and minigames, and is a game with hidden depth.
Mario Golf: Advance Tour has extremely cute and colourful graphics, and – most importantly – great game mechanics, and is about as much fun as you can have with this type of game – outside of something more serious, like Leaderboard.
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