Category Archives: Commodore 64

Hawkeye, Commodore 64

Hawkeye is a scrolling run-and-gun platform shooter developed by Boys Without Brains and published by Thalamus for the Commodore 64 in 1988. It is considered to be one of the best C64 releases of all-time, with simple gameplay, attractive graphics, and memorable music by Jeroen Tel.

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Stunt Car Racer, Commodore 64

The Commodore 64 version of Geoff Crammond‘s classic Stunt Car Racer may not be as fast and smooth as the Amiga version, but it sure as hell gives as good a game as its 16-bit cousin. In fact: Stunt Car Racer is arguably one of the best games ever to be released for the C64. It was first published by Micro Style in 1989.

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The Empire Strikes Back, Commodore 64

This brilliant Commodore 64 homebrew remake of Parker Brothersclassic Atari 2600 game first came out in 2022 and it features superb music, great graphics and fun gameplay that mirrors the original 1982 game, but with a few extras to make it a bit more palatable to a modern audience.

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Judge Dredd, Commodore 64

The second Judge Dredd game on the Commodore 64 was developed by Random Access and published by Virgin Games in 1991, and while it’s better than the crappy 1986 Judge Dredd game from Melbourne House, it’s still not very good.

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Nemesis the Warlock, Commodore 64

Nemesis the Warlock was developed by Creative Reality and first released by Martech in 1987. It is based on the 2000AD comic character of the same name, although the connection is tentative to say the least.

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Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

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Strontium Dog and the Death Gauntlet, Commodore 64

Strontium Dog and the Death Gauntlet for the Commodore 64 was the first properly-licensed video game based on a 2000AD character. It was coded by Stephen Kellett; co-designed by Mark Eyles, and published by Quicksilva in 1984.

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Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

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