Tag Archives: spaceships

Jedi Knight: Mysteries of the Sith, PC

Mysteries of the Sith is the 1998 sequel to Dark Forces II. It uses the same 3D engine (with some enhancements) and follows the same style of gameplay as its predecessor, but contains considerably more features and detail.

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Jedi Knight: Dark Forces II, PC

Jedi Knight: Dark Forces II – as the title says – is a direct sequel to the Star Wars-based shooter, Dark Forces. It was published by LucasArts in 1997.

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Battlecruiser 3000AD, PC

A controversial release from Gametek in 1996, this complex space sim is notorious for having a long and troubled development history.

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Gunhed, PC Engine

Gunhed is a classic vertically-scrolling. progressive-weapons shooter released for the PC Engine in 1989. It is based on the Toho film of the same name. In North America the game goes by the name of Blazing Lasers.

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Star Raiders, Atari 8-bit

Doug Neubauer‘s 1979 release, Star Raiders, is a very important game indeed. Predominantly because it was so hugely influential on many other games that followed it. Some people even point to it being the spark that started the first-person shooter market, but that is probably going a little too far…

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X-Wing, PC

Still considered to be one of the best Star Wars games of all time, X-Wing is a serious, high-tech, fantasy combat sim – in space obviously – with all the different ships from the famous films in there somewhere, modelled in low-res 3D.

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R-Type III: The Third Lightning, Super Nintendo

This 1994 Super Nintendo exclusive (at the time) is half sequel, half remake of Irem‘s classic arcade shooter, R-Type.

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Uridium, Atari ST

Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.

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Mercenary: The Second City, Commodore 64

Not a sequel, but a ‘data disk’ add-on that you load through the original MercenaryThe Second City starts off pretty much the same as Mercenary – crashing on a planet (this time the other side of the one you explored in Mercenary, and also a different colour) and having to explore to get on and eventually escape.

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Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakesclassic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

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