Tag Archives: spaceships

Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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Federation of Free Traders, Atari ST

A space exploration and trading game from 1989 that was meant to rival Elite. And it almost did. Except for a fundamental problem… The problem was: travelling around; jumping from planet to planet was… To put it mildly: sticky.

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Virus, Atari ST

David Braben‘s Virus (aka Zarch) is a startling 3D shooter with unique landscape movement and ship controls. Jez San and Argonaut Software did the Atari ST and Amiga conversions of Virus in 1988, and they were published by Firebird.

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Starglider 2, Atari ST

Starglider 2 was met with pretty much universal acclaim when it was first released in 1988. And – as a 3D shooter – it broke new ground in a number of different areas.

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Armalyte, Atari ST

Armalyte is a 1991 conversion of the classic Commodore 64 shooter by Cyberdyne Systems. Actually, it’s not really a conversion – more of a ‘re-imagining‘. More accurately: a ruining

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Frontier: Elite II, Atari ST

While all the other space exploration and combat games on 16-bit home computers flail around in their own mucky diapers, Frontier: Elite II makes a mockery of everything else in its class by not only being a staggering piece of programming, but also a damn fine, playable game too.

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Sinistar, Arcade

People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!

Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.

Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.

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Xevious, Arcade

Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.

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