The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.
Tag Archives: soundtrack
Ghostbusters, MSX
The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.
There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.
Ghostbusters, Atari 8-bit
The Atari 800 version of David Crane‘s Ghostbusters is almost as good as the C64 original. It has excellent digitised speech; the obligatory chiptunes rendition of Ray Parker Jr.‘s hit single, and the game is nice, smooth, and non-flickery to play.
Ghostbusters, ZX Spectrum
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂
Ghostbusters, Commodore 64
David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.
The Commodore 64 version was the first one released.
Delta, Commodore 64
Designed and programmed by Stavros Fasoulas in 1987, Delta is a classic side-scrolling shooter with spaceships, sprites, and fast, furious action.
And: like Fasoulas‘s previous game, Sanxion, it’s also immensely challenging.
Sanxion, Commodore 64
Designed and programmed by Stavros Fasoulas in 1986, Sanxion is a classic side-scrolling C64 shoot ’em that is remembered for being challenging, and for also being a slick piece of coding.
It was also the very first game released by Thalamus, who went on to publish some of the best games in C64 history.
Out Run Europa, Commodore 64
Out Run Europa is an interesting game in that it was designed and written by British developer Probe Software in 1991. Sega simply provided a license and Probe made the game. And: this wasn’t a conversion of an arcade game – it was a spin-off from Out Run, produced only for home computers at the time.
Pokémon Ruby Version, Game Boy Advance
Pokémon Ruby Version – released the same time as Pokémon Sapphire Version – was developed by Game Freak and published by Nintendo in 2002 in Japan and 2003 everywhere else. It is known as a ‘third generation’ Pokémon game.
Super Monkey Ball Jr., Game Boy Advance
Super Monkey Ball Jr. is a conversion of the classic GameCube game by Sega. It was first released in North America in 2002, and in 2003 in Europe.
From what I can tell, Super Monkey Ball Jr. was never released in Japan… That can’t be right… I thought the Japanese were (rightly) mad for Super Monkey Ball?!