Tag Archives: shooter

Doom II, Game Boy Advance

The Game Boy Advance port of id Software‘s classic first-person shooter sequel, Doom II, was developed by Torus Games and first published by Activision in 2002. Unlike the first Doom on the GBA this port doesn’t use the original Doom engine, but instead uses the Southpaw Engine, that was designed for native use on the GBA and has been used in a number of other games. Torus Games had to therefore recreate all the levels from scratch for this port, and I have to say that they did a great job.

Continue reading Doom II, Game Boy Advance

Doom, Game Boy Advance

The Game Boy Advance version of Doom was developed by David A. Palmer Productions and published by Activision in 2001. It is a playable and enjoyable version of id Software‘s shooter classic on Nintendo‘s capable handheld.

Continue reading Doom, Game Boy Advance

Commando, Atari 8-Bit

***CANNED GAME***

The Atari 8-Bit version of Commando was developed by Sculptured Software for Data East in 1989, but unfortunately the game was never released. Thankfully a prototype still exists and is available online, which is good because this is one of the best 8-bit ports of Commando around.

Continue reading Commando, Atari 8-Bit

Avenging Spirit, Arcade

Avenging Spirit was developed by C.P. Brain and distributed into arcades by Jaleco in 1991. It is an obscure platform/action game about the ghost of a dead man avenging the abduction of his girlfriend.

Continue reading Avenging Spirit, Arcade

Commando, Apple II

The 1987 Apple II conversion of Capcom‘s Commando was developed by Quicksilver Software, Inc. and published by Data East in North America only, and it is a reasonable port although the play window is probably the smallest out of the all the versions of Commando I’ve played so far.

Continue reading Commando, Apple II

Commando, BBC Micro

Unfortunately the BBC Micro version of Elite‘s conversion of Commando is an absolute travesty, with terrible graphics and horrible gameplay and the only thing it has in common with the arcade original is the name of the game and the basic scenario.

Continue reading Commando, BBC Micro

Commando, MSX

The 1987 MSX version of Commando was a Japan-only release through ASCII Corporation, and – the truth be told – it’s a pretty awful conversion.

If you’re searching for the game you need to look for the title “Senjō no Ōkami” [“Wolf of the Battlefield“], which is the game’s Japanese title, as you’ll not find it under the name “Commando“.

Continue reading Commando, MSX

Commando, NES/Famicom

The 1986 NES version of Commando is a flickery mess to be honest, although that didn’t stop the game becoming a smash hit – selling over one million cartridges worldwide.

Continue reading Commando, NES/Famicom

Paradroid Redux, Commodore 64

Paradroid Redux is a fan-tweaked version of Andrew Braybrook‘s classic Commodore 64 shooter, Paradroid. The Redux version includes bug-fixes, enhancements and additions, and runs faster and smoother than any other Paradroid version that preceded it. It also includes all of the three previous versions of Paradroid in one package.

Continue reading Paradroid Redux, Commodore 64

Paradroid, Commodore 64

I’ve already covered the re-made “Paradroid Metal Edition” on this website, but haven’t yet featured the original Paradroid – the highly-rated scrolling action game designed and programmed by Andrew Braybrook and published for the Commodore 64 by Hewson Consultants in 1985.

Continue reading Paradroid, Commodore 64