Released into arcades in 1986, Atari‘s Super Sprint was remarkable because the cabinet had three steering wheels, thus could accommodate up to three people playing simultaneously.
Tag Archives: Retro Gaming
Tau Ceti, Amstrad CPC
I wrote quite a bit about the original ZX Spectrum version – because it’s so good – but this 1986 Amstrad version of Tau Ceti is possibly even better than the original…
Tau Ceti: Special Edition, ZX Spectrum
Tau Ceti: Special Edition is an updated, enhanced version of the original game, released for 128K Spectrums in 1987.
The Special Edition contains a number of new features that make playing Tau Ceti easier and more well-rounded.
Tau Ceti, ZX Spectrum
Published by CRL Group in 1985, Tau Ceti was programmer Pete Cooke‘s breakthrough game. ‘Breakthrough’ in that it was just completely brilliant and ahead of its time, and ultimately: influential.
Airwolf, ZX Spectrum
Based on the infamous 1980s TV show of the same name, Airwolf hit the top of the ZX Spectrum sales charts back in 1984, but – in reality – wasn’t a particularly good game.
Choplifter, Apple II
Dan Gorlin‘s classic 2D action game, Choplifter, originated on the Apple II in 1982, courtesy of Brøderbund.
Chariot Race, VIC-20
A classic, original game on the Commodore VIC-20, Chariot Race is an exhilarating and fun recreation of Roman chariot races, viewed from an overhead perspective.
Lutter, Famicom Disk System
Lutter is an obscure-but-interesting combination of platform game and maze game, but with RPG elements – like levelling – also thrown into the mix.
You play the titular Lutter, a knight of the realm on a quest to rescue the princess from a maze-like castle of platforms, ladders, doors and monsters.
Ai Senshi Nicol, Famicom Disk System
Translating into English as “Love Warrior Nicol“, Ai Senshi Nicol is an obscure Konami shoot ’em up, released for the Famicom Disk System in 1987. It has, to date, never been released outside of Japan.
Otocky, Famicom Disk System
Otocky is a cute and colourful side-scrolling shooter with a unique and interesting take on the subject. It was developed by SEDIC for ASCII Corporation and first published in 1987.
You see, rather than firing bullets, you throw balls at enemies to destroy them. And you can throw the balls in eight directions, so in effect you can shoot at enemies behind you (and above and below you) too.