Bug Hunter in Space is the sequel to Bug Hunter, both written by Ian Richardson. This follow-up was published by Minerva Software in 1990 and is a platform puzzle game where you play a six-inch bipedal invertebrate called “Hysteron Proteron” on a mission to squash bugs, and stop aliens from destroying all life on earth.
Tag Archives: puzzles
Cataclysm, Archimedes
Cataclysm is an obscure action puzzle game on the Archimedes that involves channelling water from plugged-up vats in the top of a vertically-scrolling level, into a drain at the very bottom. Which you do by controlling a jet-pack-wearing guy who can manipulate objects to make the water take a certain route through the scenery.
Castle Blackheart, Archimedes
Castle Blackheart is an interesting maze action game where you play a knight fighting his way through a maze of monsters, trying to find pieces of a scroll and also keys to open doors that’ll allow him to escape to the next level.
Highway Encounter, MSX
The MSX conversion of Costa Panayi‘s Highway Encounter was coded by Pedro Sudon in 1985. It is possible that the game was only ever published in Spain on the MSX since the only versions I can find are in Spanish.
The Dizzy adventure series
The Dizzy adventures are well-known and much-loved on the ZX Spectrum. Created by The Oliver Twins, they feature an anthropomorphic egg called Dizzy who somersaults when he jumps and solves item-based puzzles, often in an attempt to rescue his friends, the “yolkfolk“.
Wonderful Dizzy, ZX Spectrum
Wonderful Dizzy is the eighth ‘core’ Dizzy adventure and was released in 2020 for the 128K ZX Spectrum only. It was designed by The Oliver Twins and published by Team Yolkfolk.
The game’s development was tied to the Kickstarter campaign for the ZX Spectrum Next and was first announced in 2017. The Olivers said that they would only go ahead with development of the game if the Kickstarter campaign for the ZX Spectrum Next reached its target, which it eventually did.
Crystal Kingdom Dizzy, ZX Spectrum
The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.
Dizzy: Prince of the Yolkfolk, ZX Spectrum
Dizzy: Prince of the Yolkfolk is the sixth Dizzy platform adventure game. It was designed and coded by Big Red Software and published by Codemasters in December 1991.
Spellbound Dizzy, ZX Spectrum
Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.
Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.
Dizzy 3 and a Half, ZX Spectrum
Dizzy 3 and a Half was released for free on a Crash magazine cover tape (issue 84, January 1991) and basically serves as an introduction to (and a sales device for) Magicland Dizzy, the fourth Dizzy adventure.