The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.
Tag Archives: polygons
Starstrike 3D, ZX Spectrum
More than just a clone of Atari‘s arcade classic Star Wars, Starstrike 3D (or 3D Starstrike, whatever you prefer) is a wireframe, shooter masterpiece on the humble ZX Spectrum that really set the gaming world alight, back in the early Eighties.
Dark Side, ZX Spectrum
Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.
The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.
No Second Prize, Atari ST
No Second Prize is a 3D motorbike racing game from German developer and publisher Thalion, with mouse controls and an emphasis on fun, rather than realism.
Which suits me, because realism in these games can really become a problem when all you want to do is complete one lap of the course without crashing, but can’t seem to be able to do that.
Carrier Command, Atari ST
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.
Mercenary III: The Dion Crisis, Atari ST
Damocles: Mercenary II, Atari ST
Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.
I, Robot, Arcade
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Mercenary, Commodore 64
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.
Tekken 3, PlayStation
The PlayStation version of Tekken 3 was released by Namco in 1998.