Playing Ghostbusters on the Atari 2600 – after having played the original – is one of those “What The F**k?!” gaming moments that will probably stay with you forever…
Tag Archives: maze
Ghostbusters, Atari 8-bit
The Atari 800 version of David Crane‘s Ghostbusters is almost as good as the C64 original. It has excellent digitised speech; the obligatory chiptunes rendition of Ray Parker Jr.‘s hit single, and the game is nice, smooth, and non-flickery to play.
Ghostbusters, ZX Spectrum
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂
Ghostbusters, Apple II
Ghostbusters on the Apple II was one of the early 1984 conversions of David Crane‘s Commodore 64 hit, and – in all honesty – it is somewhat lacking.
Ghostbusters, Commodore 64
David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.
The Commodore 64 version was the first one released.
Giant’s Revenge, ZX Spectrum
Giant’s Revenge is the second sequel to Jack and the Beanstalk, which was created by Chris Kerry (with graphical assistance by his brother, Steve) and published by Thor Computer Software for the ZX Spectrum in 1984.
The House Jack Built, ZX Spectrum
The House Jack Built is the sequel to Jack and the Beanstalk. It was released the same year as Jack and the Beanstalk – in 1984 – and is a marked improvement on its predecessor.
It was again created by Chris Kerry, helped by his brother, Steve, and published by Thor Computer Software, based in Liverpool.
Jack and the Beanstalk, ZX Spectrum
Jack and the Beanstalk is a ZX Spectrum game published by Thor Computer Software in 1984. It was written by Chris Kerry, assisted by his brother, Steve.
Crystal Castles, Arcade
Crystal Castles is a legendary arcade maze game developed and published by Atari, Inc. in 1983. What made the game so good were: the trackball and jump button controls (which gave a good degree of freedom to make headway at pace) and the unusual isometric graphics (which drew on-screen in an unusual and interesting way).
Neo Bomberman, Neo Geo
Every home console had to have a version of Bomberman, and the Neo Geo had one too.
Actually, technically that’s not true, because – while Neo Bomberman did get a Neo Geo release – it was only ever for the MVS (arcade system). It was never officially released for the AES (home system). So only ever appeared in arcades. And that was mostly just in Japan.
Neo Bomberman was sold into some countries outside of Japan, although when the game is played on a European system the text is displayed in Spanish and not English.