Tag Archives: maze

Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

Continue reading Rogue, Commodore 64

Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

Continue reading Rogue, Atari ST

Rogue, PC

Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.

The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.

Continue reading Rogue, PC

Boulder Dash Special

Boulder Dash is a very special game. It is a simple idea, with cute graphics and devious gameplay that combine to make an addictive combination of arcade-style action, survival and puzzle-solving.

Continue reading Boulder Dash Special

Boulder Dash: Rocks!, Nintendo DS

Boulder Dash: Rocks! was developed and published by German company 10tacle and released in Europe and Australia in 2007. It is a dual-screen remake of the classic action/puzzle game, Boulder Dash.

Continue reading Boulder Dash: Rocks!, Nintendo DS

Boulder Dash EX, Game Boy Advance

Boulder Dash EX is an updated version of the classic Boulder Dash, developed by Vision Works and published by KEMCO in 2002. And it’s not bad at all.

Continue reading Boulder Dash EX, Game Boy Advance

Boulder Dash III, Commodore 64

Boulder Dash III was developed and published in Europe only by a Swedish company called American Action AB in 1986 (it wasn’t released in North America at all). It was the first game in the Boulder Dash series not to be designed and programmed by original co-creator Peter Liepa, and it suffers as a result of that.

Continue reading Boulder Dash III, Commodore 64

Boulder Dash II, ZX Spectrum

It’s not clear who converted the ZX Spectrum version of Boulder Dash II, but the game was published by Prism Leisure in 1985.

Continue reading Boulder Dash II, ZX Spectrum

Boulder Dash II, MSX

The MSX version of Boulder Dash II is subtitled “Rockford’s Riot“, which is different to the Commodore 64 version (which is subtitled “Rockford’s Revenge“). It was ported by Orpheus and published by Databyte in 1985.

Continue reading Boulder Dash II, MSX

Boulder Dash II, Commodore 64

Subtitled “Rockford’s Revenge“, Boulder Dash II was again designed and programmed by Peter Liepa and published in North America by Electronic Arts in 1985 as “Super Boulder Dash” (alongside a re-release of the first game). Boulder Dash II was published in Europe as a stand-alone game, though, by Beyond Software.

Continue reading Boulder Dash II, Commodore 64