The ZX Spectrum version of Jeff Minter‘s Traxx was published through Quicksilva in 1983. It was written by Salamander Software for Llamasoft and, to be honest, it’s not a very good game at all.
Traxx is a simple Amidar clone where you connect boxes via a red line that you ‘pull’ into place on a grid, all the while trying to avoid getting touched by enemies that are ‘patrolling’ the maze. You can change how many enemies are chasing you and how fast they move, but the maze stays the same in every game. Which of course makes Traxx quickly monotonous.
Even worse, when you overshoot a corner the red line that you’re using to connect the boxes snaps back into place, meaning that you’ve got to start the capture process again. It’s so easy to overshoot corners in this conversion that it pretty much ruins the game.
Traxx was not much of a game to begin with, but this port makes it even worse. Even with the two-player option Traxx isn’t much good.