Tag Archives: maps

Final Fantasy IV Advance, Game Boy Advance

In the mid Noughties Japanese developer Tose undertook the task of converting and updating the early Final Fantasy games to the Nintendo Game Boy Advance for Square Enix (as they were known then).

Continue reading Final Fantasy IV Advance, Game Boy Advance

Final Fantasy IV, Super Nintendo

Looking a little primitive compared to the 2005 remake for the Game Boy Advance, this original, 1991 Super Nintendo adventure nevertheless is a pioneering game. It was the first Final Fantasy game released for the Super Nintendo (the previous three all being Famicom releases), and the first to use the “Active Time Battle” system.

Continue reading Final Fantasy IV, Super Nintendo

Etrian Odyssey, Nintendo DS

This pioneering Japanese RPG was first released in 2007 and paved the way for one of the greatest series in the history of level-grinders… The Etrian Odyssey series.

Number three is my favourite, but one and two are excellent too (see also the Nintendo 3DS fourth instalment), and all follow the same credo. Which is: to base a game around exploration, mapping, and turn-based combat. And to make the party system flexible, so that adventurers can take out different parties and experiment with character skills.

Continue reading Etrian Odyssey, Nintendo DS

Stonekeep, PC

Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.

Continue reading Stonekeep, PC

Final Fantasy I & II: Dawn of Souls, Game Boy Advance

Dawn of Souls is a GBA remake of the first two NES Final Fantasy games, and they take advantage of the Game Boy Advance‘s enhanced capabilities (enhanced over the NES, anyway).

Continue reading Final Fantasy I & II: Dawn of Souls, Game Boy Advance

Etrian Odyssey II: Heroes of Lagaard, Nintendo DS

This 2008 Nintendo DS release from Atlus is up there with the best in terms of top quality level-grinders – it really is superb.

The Etrian Odyssey series is all about mapping and exploration, item drops, boss battles, levelling, and lots of excellent turn-based combat, and this second instalment is a clear evolution of the first game, although arguably not quite as expansive and refined as its remarkable sequel.

Continue reading Etrian Odyssey II: Heroes of Lagaard, Nintendo DS

Spindizzy, Apple II

I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…

Continue reading Spindizzy, Apple II

Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

Continue reading Spindizzy, Commodore 64

Shining the Holy Ark, Sega Saturn

A direct follow-up to the classic Megadrive game, Shining in the Darkness, and arguably the best level-grinder on the Sega Saturn, the awkwardly-titled Shining the Holy Ark is a superb first-person, party-based RPG with turn-based combat.

Continue reading Shining the Holy Ark, Sega Saturn

Grandia: Parallel Trippers, Game Boy Color

Grandia: Parallel Trippers was developed by Game Arts and published by Hudson Soft for the Game Boy Color in 2000.

Parallel Trippers is a spin-off from the Grandia series that takes place in an alternate version of the Grandia world, but still populated with characters from the original Grandia game.

Continue reading Grandia: Parallel Trippers, Game Boy Color