Tag Archives: Data East

BurgerTime, PC

BurgerTime for PC MS-DOS was released by Mattel Electronics in 1982* and it is on a par with the Apple II version – at least graphically – and plays extremely well.

It’s actually very close to the arcade original – in terms of playability – but obviously lacks the graphical detail, with only a ‘hard-on-the-eyes’ four-colour CGA version available (if there is a VGA version, I couldn’t find it).

Don’t be put off by the lack of colour, though. DOS BurgerTime is good, wholesome, patty-dropping fun from start to finish.

* = Again: I don’t completely believe that PC BurgerTime (or any of the Mattel BurgerTime releases) were actually released in 1982, even though it says “copyright 1982” on the title screen. I think that refers to the arcade original. It’s much more likely, in my mind, that Mattel‘s releases were made in 1983, or later.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Intellivision

It might look very chunky, but BurgerTime on the Mattel Intellivision console is a surprisingly authentic representation of the classic arcade original.

The Intellivision was a capable console for the time – more capable than the Atari 2600, which was its main rival – and Mattel managed to squeeze most of BurgerTime‘s features into just a 16K ROM cartridge.

Intellivision BurgerTime even has a perfect rendition of the BurgerTime tune, which warbles away as you play.

I’m not entirely convinced that this was released in 1982 – the same year as the arcade game. I think it came later, in 1983, and all the copyright messages saying “1982” are referring to the copyright date of the arcade original.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Apple II

The graphics might be a bit indistinct, but the basic BurgerTime gameplay is mostly intact in this supposedly 1982 conversion.

I say ‘supposedly’ because I doubt very much that this Apple II conversion was released the same year as the arcade game. It’s much more likely to have been released in either 1983 or 1984. I’m pretty sure that the majority of the internet are wrong on this and that the ‘1982’ reference goes back to the original arcade game.

Anyway, it was Mattel Electronics who released BurgerTime on the Apple II (and on the Intellivision and MS-DOS simultaneously), and the Apple II and DOS versions are generally quite sought-after because they contain exclusive levels not seen in the arcade original or any of the other conversions.

Apple II BurgerTime is surprisingly fast (not to mention smooth), and – in spite of the lack of colours – looks quite good. Key is obviously playability, which retains most of that from its parent, although it retains its extreme difficulty too and can be highly frustrating at times.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

BurgerTime, Arcade

BurgerTime is a classic Data East arcade game from the early 1980s – 1982 to be precise – and it is one that is held in high respect, probably for its high level of difficulty (arcade games that are generally considered to be ‘hard to master’ are often quite revered).

On the face of it, BurgerTime looks quite simple, and it is – simple to understand, that is. Not to beat.

You play a chef (called Peter Pepper) who must traverse various levels of platforms and ladders, running over the layers of a hamburger in order to make them fall to lower levels. You run over them, again and again, until they collect on plates at the bottom. When you’ve constructed all the burgers on one screen you then move onto the next.

Of course it’s not as easy as simply running free – you’ve got fairly determined opponents chasing you. Notably: a pickle, an egg, and a hot dog. If they touch you: you’re dead. You’ve got a limited number of pepper ‘sprays’ which you can use to stun them.

At times BurgerTime seems almost impossible to beat. The number of enemies you have to contend with means coming up with tactics such as peppering three at once, while they are stood on a piece of burger, then making that burger piece drop, killing all three enemies at once. Burger pieces will also fall two extra levels if an opponent is caught in them, so you must use that to your advantage as well.

With practise (and maybe quicksaves) you might be able to make it to level three. After that: the levels are reserved for arcade professionals only… 🙂

In spite of its difficulty BurgerTime is still great fun to play now. I rarely pass the opportunity to play it, regardless of the platform it’s on. And it has been converted to most.

BurgerTime versions on The King of Grabs:
Arcade, Apple II, Intellivision, PC, Atari 2600, ColecoVision,
MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/BurgerTime

Lock ‘n’ Chase, Arcade

Yes, Data East‘s classic 1981 arcade game does feature a policeman called “Stiffy”. The other three are called “Scaredy”, “Smarty” and “Silly”. And together the four of them chase you – a thief – whose mission it is to collect the coins in the maze, and any other treasure that appears, before escaping.

Lock ‘n’ Chase is hardly ‘high-brow’ gaming, but bare in mind that this was made in 1981. And back in 1981, dinosaurs still roamed the planet…

Anyway. Lock ‘n’ Chase is simple but fun. It’s an early colour video game that does alright under its own auspices, even if it is – in essence – something of a Pac-Man clone.

More: https://en.wikipedia.org/wiki/Lock_%27n%27_Chase

Midnight Resistance, Arcade

Data East‘s Midnight Resistance (1989) is a side-scrolling run-and-gun shooter with a difference – you can rotate the hips of the soldier you’re controlling and shoot in eight different directions, which makes for interesting and unique gameplay.

Two players can also play simultaneously.

Midnight Resistance is a strong response to Konami‘s classic Contra games, and is arguably even better.

More: https://en.wikipedia.org/wiki/Midnight_Resistance

Boulder Dash, Arcade

This 1990 arcade version of First Star‘s classic Boulder Dash dispenses with Rockford as we know (knew) him, and replaces him with a miner’s hat-wearing boy, although this doesn’t affect the game negatively.

This version has many of the same puzzles and levels (and ideas, obviously) as the classic home computer version, but also introduces a few new ideas into the mix as well.

If you can find it, and are a fan of the Boulder Dash games, then this is a must-play title.

More: https://en.wikipedia.org/wiki/Boulder_Dash

 

 

Atomic Runner Chelnov, Arcade

People have their own different ways of naming this game. Some call it Chelnov, others call it Atomic Runner Chelnov. Its full name is actually “Atomic Runner Chelnov – Nuclear Man, the Fighter” but that’s all a bit of a mouthful in my opinion, so I’ll just stick to Chelnov for now.

Chelnov is a run-jump-and-shoot arcade game where the screen continuously scrolls and you have to keep moving with it. If you meet the edge of the screen it will push you along, so the only stops in the game are scheduled ones.

Chelnov – the main character – is unique in the way he runs and jumps. He can spin and shoot, turn around and run backwards, and also – most importantly – bounce off the heads of enemies.

Developed and marketed in arcades by Data East in 1988, Chelnov also saw conversion to a number of home systems (mostly notably on the Sega Megadrive/Genesis) and remains popular to this day. Probably because of its interesting game mechanics.

More: https://en.wikipedia.org/wiki/Chelnov

Shadowrun, Super Nintendo

This classic Super Nintendo action adventure was developed in Australia in 1993 by Beam Software. It was published by Laser Beam in the UK, and Data East everywhere else.

Shadowrun on the SNES is a brilliant isometric, futuristic adventure that mixes guns, technology and magic from FASA’s infamous Shadowrun role-playing universe. You have to shoot and hack your way through a gigantic conspiracy, starting with your very own death. The opening scenes (and the music) still make me laugh to this day… But Shadowrun soon becomes serious, as you are constantly having to draw your guns in battle to survive. And – because the combat is real-time – how quickly you draw your guns has an effect on your health bar.

Considering the limitations of the machine, Shadowrun on the SNES is something of an achievement. Completing the game takes quite some time though. Is it worth it? Definitely!

Here are my grabs. From the beginning of the game to the very end.

More: https://en.wikipedia.org/wiki/Shadowrun_(1993_video_game)