Tag Archives: Cult Game

The Eidolon, Atari 8-Bit

Using an enhanced version of the fractal engine created for Rescue On Fractalus, The Eidolon is a first-person action game – developed by Lucasfilm Games and published by Epyx in North America in 1985 and Activision in Europe in 1986 – that divided critics when it was first released. While Zzap!64 magazine gave it 97% and a gold medal; raved about the game, and said that it was “not to be missed“, the reviewers of Computer Gaming World disliked it, describing it as “one of the worst games of 1986“… There’s no accounting for taste…

Continue reading The Eidolon, Atari 8-Bit

The Cliffhanger: Edward Randy, Arcade

This over-the-top action game was developed and published by Data East in 1990 and in it you play as Edward Randy, an Indiana Jones-style adventurer who is fighting against an army of evil soldiers, led by “Dark Ogre“, and who’ve kidnapped his friend’s daughter Charlotte, who he is trying to rescue.

Continue reading The Cliffhanger: Edward Randy, Arcade

Marble Madness, Atari ST

The Atari ST version of Marble Madness was converted by Will Harvey (who also programmed the C64 and Apple II versions – among others), and Jim Nitchals, and was published by Electronic Arts in 1987. It is very similar to the 8-bit ports Harvey produced, rather than the more authentic Amiga version (that he didn’t).

Continue reading Marble Madness, Atari ST

Kiki Kaikai, Arcade

Kiki Kaikai (the literal translation being “Strange and Mysterious World“) is a shoot ’em up developed and distributed into Japanese arcades by Taito in 1986. Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden, called Sayo-chan, who must use her ‘O-Fuda’ scrolls and ‘Gohei’ wand to defeat renegade spirits and monsters from Japanese mythology. Sayo’s ultimate aim is to free The Gods of Fortune who have been imprisoned by evil spirits.

Continue reading Kiki Kaikai, Arcade

Tiger Road, Arcade

Tiger Road is a single-player hack-and-slash platform/action game, released into arcades by Capcom in 1987. It pre-dates Sega‘s Golden Axe by two years, but is very similar in terms of gameplay.

Continue reading Tiger Road, Arcade

Marble Madness, Megadrive

The Japanese Megadrive release of Marble Madness is completely different to the North American and European release of the game and was developed and published by Tengen in 1993. It is far superior to the Western Megadrive/Genesis release and is more authentic to the arcade original. In fact: it is very, very close to the arcade game, in terms of graphics, sound and gameplay. If you didn’t know that the Japanese version of the game was different, I’d recommend checking it out as it may shock you to find out how good it is…

Continue reading Marble Madness, Megadrive

Marble Madness, Megadrive/Genesis

Did you know that there are two completely different versions of Marble Madness on the Megadrive/Genesis? The European Megadrive and North American Genesis versions of Marble Madness were published by Electronic Arts in 1991. They were coded by Michael Schwartz, with sound and music by Steve Hayes, and while they’re excellent ports of the classic arcade game, they’re nowhere near as good as the superior Japanese version, which is a completely different game.

Continue reading Marble Madness, Megadrive/Genesis

Marble Madness, NES

The NES conversion of Marble Madness was developed by Rare and published by Milton Bradley, in North America and Europe, in 1989. I don’t think the game was ever released in Japan, though. And it’s a very good port, with some small enhancements and decent controls and playability.

Continue reading Marble Madness, NES

Syvalion, Arcade

Released into arcades by Taito in 1988, Syvalion is a strange-but-interesting scrolling shooter in which you control a golden metal dragon (called “Mechadragon“) that must fight its way to the end of a series of mazes within a time limit. The dragon can breathe fire to destroy enemies and must pick up power-ups, or move quickly without firing, to keep its flame breath bar filled. At the end of each stage is a boss battle which you need to win to progress.

Continue reading Syvalion, Arcade