This MSX conversion of Don Priestley‘s classic Spectrum game, Maziacs, was released by DK’Tronics in 1985. It captures the essence of the original perfectly.
Tag Archives: conversion
International Karate Plus, Game Boy Advance
This handheld conversion of Archer Maclean‘s classic IK+ was published in 2002 by Ignition Entertainment and is generally quite excellent.
Continue reading International Karate Plus, Game Boy Advance
Karateka, Commodore 64
Karateka was Prince of Persia creator Jordan Mechner‘s first published game. He programmed it (originally for the Apple II) while attending Yale University in 1984.
It’s a simple martial arts fighting game that uses rotoscoped graphics to create realistic animation. Back in 1984 they were pretty revolutionary.
Karnov, ZX Spectrum
The ZX Spectrum conversion of the Data East arcade game, Karnov, is a good example of a decent arcade conversion on the Spectrum.
The Sentinel, Atari ST
I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂
Jail Break, Commodore 64
Jail Break is a conversion of the Konami arcade game of the same name, and was developed and published by Konami themselves in 1986.
Kung-Fu Master, ZX Spectrum
This terrible Spectrum conversion of the mighty arcade game, Kung-Fu Master, was developed by Ocean and published by US Gold in 1986.
SimCity, Super Nintendo
The 1991 Super Nintendo version of Will Wright‘s classic SimCity was developed by Nintendo themselves, so is somewhat different to previous versions. It’s actually one of the best versions of SimCity around.
The Sentinel, Commodore 64
The Commodore 64 version of Geoff Crammond‘s The Sentinel (aka The Sentry) is just as good as the original BBC Micro version of the game, if not better – ie. it’s absolutely bloody brilliant.
Like a game of chess – but far scarier – The Sentinel is a game of strategy and cunning that is played-out on a mountainous chequerboard landscape that is overseen by the titular Sentinel.
H.E.R.O., ColecoVision
The ColecoVision version of the classic rescue game, H.E.R.O., looks quite similar to the Commodore 64 version, in that: the graphics are a little rough around the edges.