Tag Archives: Bullet Hell

Fernandez Must Die, Commodore 64

Tony Crowther‘s 1988 tribute to Commando and Ikari Warriors, Fernandez Must Die is a scrolling shooter with military overtones.

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POD: Proof of Destruction, Commodore 16/Plus4

POD: Proof Of Destruction is another decent bullet hell shooter on the C16, and another game designed and programmed by the prolific Shaun Southern.

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Santa’s Christmas Caper, Commodore 64

Developed and published by Zeppelin in 1990, Santa’s Christmas Caper is a rarity: it is a Christmas-themed “Bullet Hell” shooter that is actually not too bad.

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H.A.T.E., ZX Spectrum

Costa Panayi‘s final game on the ZX Spectrum was published by Gremlin Graphics in 1989. It is an isometric shoot ’em up in the mould of Zaxxon, and it is technically very impressive.

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Millipede, Arcade

Millipede is a direct sequel to Atari‘s Centipede and was first distributed into video game arcades in 1982.

It’s basically the same trackball-controlled gameplay as before, but with a few changes and enhancements.

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Xenon 2: Megablast, Amiga

This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.

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Trevor McFur in the Crescent Galaxy, Atari Jaguar

Trevor McFur in the Crescent Galaxy was released for the Atari Jaguar in 1993. It is a side-scrolling, ‘bullet hell’ shooter, and it is awful.

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Rotox, Atari ST

Rotox was published by U.S. Gold in 1990. It is an obscure-but-interesting overhead robot shooter, with flat, polygonal platforms suspended over an infinite drop. Which you must of course avoid falling into.

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Steel Alcimus, PC

Another excellent Hijong Park retro tribute game – this one possibly his best so far – Steel Alcimus is an overhead helicopter shooter with either twin-stick joypad, or keyboard and mouse controls. I played it with mouse and keys and found the control system to be really quite ingenious.

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