Tag Archives: Beam Software

Choplifter III, Super Nintendo

The 1994 Super Nintendo version of Choplifter III is an updated/enhanced version of the classic 8-bit scrolling shooter, Choplifter, in which you fly a helicopter over enemy territory, rescuing hostages. The game was developed by Beam Software and was published by Extreme Entertainment in North America, Ocean Software in Europe, and Victor Entertainment (JVC) in Japan.

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Choplifter III, Game Gear

The second Choplifter sequel, Choplifter III, was first released for the Sega Game Gear, in 1993, before coming out on the Super Nintendo, in 1994. The Game Gear version was created by Teeny Weeny Games, for Beam Software, and published by Extreme Entertainment in North America only.

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Choplifter II, Game Boy

Choplifter II on the Game Boy is where the concept of this classic helicopter rescue game first began to fulfil its potential. The overly simple and repetitive gameplay of the original Choplifter has been expanded, making the game much more fun to play.

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Bill & Ted’s Excellent Game Boy Adventure, Game Boy

Developed by prolific Aussie studio Beam Software, and published by LJN/Acclaim Entertainment, Bill & Ted’s Excellent Game Boy Adventure is a simple-but-playable platform game based loosely on the 1989 film, Bill & Ted’s Excellent Adventure. It was released in North America in 1991 and Europe in 1992.

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The Hobbit, PC

The 1983 MS-DOS version of Beam Software‘s classic text adventure, The Hobbit, allows you to choose between 40 or 80 column display for the text parser, and whether you want to play the game with pictures or not.

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Fist II: The Legend Continues, Commodore 64

Fist II: The Legend Continues is the sequel to the classic The Way of the Exploding Fist, and it plays quite differently to its predecessor. It was once again developed by Beam Software (mostly by the same people who made Fist One) and first published by Melbourne House in 1986.

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The Way of the Exploding Fist, Commodore 64

The Way of the Exploding Fist is a classic one-on-one martial arts fighting game, developed by Australian company Beam Software and published by Melbourne House in 1985.

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Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

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Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

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Boulder Dash, Game Boy

The Game Boy version of Boulder Dash was programmed by Beam Software and is somewhat similar to the NES version (not exactly the same since it was developed by a completely different company). It is a jolly re-imagining with different graphics, but the same devious level designs as the original. And it is of course monochrome, rather than colour.

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