Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.
Tag Archives: 8-bit
Super Cobra, Atari 8-bit
Park Brothers developed this conversion of Konami‘s classic arcade game, Super Cobra, and released it on Atari 8-bit home computers in 1983.
Quo Vadis, Commodore 64
Written by Steven T. Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platform game with a large and varied cavern to explore.
Stormbringer, ZX Spectrum
The fourth and final Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1987.
Knight Tyme, ZX Spectrum
The third Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1986.
Knight Tyme was initially released as a 128K-only game (the screenshots here are from that version), and later a cut-down 48K version was released.
Spellbound, ZX Spectrum
The second Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1985.
The screenshots shown here are from the enhanced 128K version, released in 1986.
Finders Keepers, ZX Spectrum
The first Magic Knight game by David Jones, released by Mastertronic at the budget price of £1.99 in 1985.
Finders Keepers is much more of a platform/maze game than the other games in the Magic Knight series, which are all menu-driven graphical adventures. This one is much more straightforward.
BurgerTime, Famicom Disk System
This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.
BurgerTime, MSX
The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.
It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).
BurgerTime, Apple II
The graphics might be a bit indistinct, but the basic BurgerTime gameplay is mostly intact in this supposedly 1982 conversion.
I say ‘supposedly’ because I doubt very much that this Apple II conversion was released the same year as the arcade game. It’s much more likely to have been released in either 1983 or 1984. I’m pretty sure that the majority of the internet are wrong on this and that the ‘1982’ reference goes back to the original arcade game.