Hudson Soft‘s 1986 NES release, Milon’s Secret Castle, is a platform game with a focus on uncovering secrets. Either by shooting walls and platforms with bubbles, or by headbutting certain tiles.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Pilotwings, Super Nintendo
Nintendo‘s famous flying game, Pilotwings, first came out in Japan in 1990, then the following year was a launch title for the North American and European releases of the Super Nintendo.
Pilotwings uses scaling and rotation effects (known as ‘Mode 7’ in some circles) to give a visual representation of the ground, with regular 2D sprites making up everything else, and it works extremely well.
Patapon 3, PSP
Patapon 3 – the third game in the Patapon series – was developed by Pyramid and SCE Japan Studio and published by Sony in 2011.
I have to admit that I’d never played any of the Patapon games until recently, and – wow – I’m very impressed!
Lemmings, Archimedes
The Acorn Archimedes version of Lemmings is arguably the best version around. Everything about it is rock-solid.
Cannon Fodder, Archimedes
The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.
Asylum, Archimedes
Asylum is one of those games that looks a bit rubbish, but – when you get into playing it – you gradually realise that it’s actually really rather good.
It’s a scrolling, run-and-gun-style platform game with cartoony graphics and bouncy jumping, and you pick up better weapons and collect bonus items for extra points.
Pole Position, Arcade
This 1982 arcade racer from Namco is a hugely influential video game. Possibly the most influential driving game ever made.
Arabian, Arcade
Released into arcades by Sun Electronics (aka Sunsoft) in 1983, Arabian is a platform game in which you play a prince on a mission to rescue a princess from a castle in which she is being held prisoner.
Moonlight Madness, ZX Spectrum
The sequel to the classic Booty was published by Bubble Bus Software in 1986. It was again designed and programmed by John F. Cain.
The Terminator, Megadrive/Genesis
This 1992 release from Virgin Games is one of a number of video game adaptations of James Cameron‘s famous 1984 sci-fi film, The Terminator.
This particular adaptation was developed by British company Probe Software and is a fairly standard – though fun and playable – run and gun game, flicking through all the major settings of the movie with cut scenes in-between.