Tag Archives: 1982

Tron, Arcade

The 1982 arcade version of Tron is well-remembered by many gamers. It was developed by ENCOM International and manufactured and distributed by Bally Midway.

It features a four-stage video-gaming challenge via some of the scenes from the famous film (ironically, about video games).

Continue reading Tron, Arcade

Xevious, Arcade

Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.

Continue reading Xevious, Arcade

Moon Patrol, Arcade

Moon Patrol is an early colour arcade shooter, released by Irem in 1982.

It was distinctive because you drove a vehicle, at the bottom of the screen, and had to jump over craters and obstacles, as well as shoot aliens in the sky. So you are keeping an eye on the road, while at the same time shooting enemies flying above you. This was a neat innovation at the time and earned Irem some respect.

Continue reading Moon Patrol, Arcade

Penetrator, ZX Spectrum

Penetrator is a side-scrolling shooter, developed by Philip Mitchell and Veronika Megler (as Beam Software) and published by Melbourne House in 1982.

Continue reading Penetrator, ZX Spectrum

3D Monster Maze, ZX81

3D Monster Maze was developed by Malcolm Evans for J.K. Greye Software in 1982.

This classic black and white maze game was one of the first ever video games to use a first-person viewpoint inside a 3D maze.

Continue reading 3D Monster Maze, ZX81

Robotron: 2084, Arcade

Williams Electronicssavage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.

Continue reading Robotron: 2084, Arcade