Tag Archives: weapons

Judge Dredd, Super Nintendo

Having been a 2000AD reader since the very first issue I’ve always been sceptical about Judge Dredd games, films, and other third-party uses of the character, mostly because they’ve all been failures. Failing to capture the spirit and tone of the original comic.

This Judge Dredd game is based on the 1995 film of the same name – the one starring Sylvester Stallone and directed by Danny Cannon. I’ve previously avoided it until now, having been one of those who went to see the film when it first came out and being unimpressed by it. To be honest: ever since they announced Stallone as Judge Dredd I’ve been disappointed by the process of bringing one of my favourite comic characters to the big screen. Of all the actors they could’ve chosen to play Judge Dredd: they chose one of my least favourite actors of all-time. So my hopes for this video game were low to begin with.

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Judge Dredd, Commodore 64

The second Judge Dredd game on the Commodore 64 was developed by Random Access and published by Virgin Games in 1991, and while it’s better than the crappy 1986 Judge Dredd game from Melbourne House, it’s still not very good.

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Judge Dredd, Amiga

The 1990 version of Judge Dredd, developed by Random Access and published by Virgin Games, is a frustrating and barely playable platform action game that is hamstrung by restrictive game mechanics.

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Judge Dredd, Atari ST

The Atari ST version of the 1990 Judge Dredd game from Virgin Games is pretty much identical to the Amiga version – and the 8-bit versions – which means that it’s another failed attempt to bring the famous 2000AD comic character to life in a video game.

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Judge Dredd, ZX Spectrum

This second attempt at a Judge Dredd game on the Spectrum was developed by Random Access (the development team at The Sales Curve) and published by Virgin Games in 1990, although there is some debate about how widespread the game’s release actually was.

Was the game even properly released, or was it cancelled and some copies leaked out? Few people seem to have had a copy and it only recently turned up on game preservation sites. There were reviews in most of the major magazines at the time, although this doesn’t indicate whether the game was released or not.

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Zombi, ZX Spectrum

Ubisoft‘s point-and-click Dawn of the Dead rip-off originally came out for the Amstrad CPC in 1986, and this ZX Spectrum version followed four years later, in 1990. It was converted by a three-man team: Geoff Phillips, Colin Bradshaw-Jones, and S. Chance and is a faithful recreation of the Amstrad original, with the same clunky controls and zombie-bashing combat.

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Zombi, Amstrad CPC

The Amstrad CPC version of Ubisoft‘s Zombi was the first version of the game released, in 1986, and also Ubisoft‘s first ever published game. And – considering the giant that Ubisoft is now – it’s pretty amazing to think that this weird movie rip-off on the Amstrad was the one that started it all for them…

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Syndicate, PC

Syndicate is a classic isometric action game with point-and-click gameplay. It was developed by Bullfrog Productions and published by Electronic Arts in 1993.

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Rogue, Atari 8-bit

I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).

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Rogue, Amstrad CPC

The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.

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