Tag Archives: weapons

The Lord of the Rings: The Third Age, GameCube

The Lord of the Rings: The Third Age is a turn-based level-grinder, developed by EA Redwood Shores and published by Electronic Arts in 2004, loosely-based on the Peter Jackson Lord of the Rings trilogy of films. It is NOT based on J.R.R. Tolkien‘s famous novel, because the rights for the book were held by Vivendi Universal Games at the time, although Electronic Arts did hold the rights to make video game adaptations of the New Line Cinema films. Which is a little confusing, but the plot in this game is a non-canonical story that runs parallel to the narrative of the films. Anything from the novels not specifically mentioned or depicted in the films could not be represented in this game.

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Deus Ex: Human Revolution, PC

Deus Ex: Human Revolution is a futuristic action RPG developed by Eidos-Montréal and published by Square Enix Europe in 2011. It is the third game in the Deus Ex series and is a prequel to the original Deus Ex.

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Deus Ex: Invisible War, PC

Deus Ex: Invisible War is an action RPG developed by Ion Storm and published by Eidos in 2003. It is the second game in the Deus Ex series and is set twenty years after the first Deus Ex.

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Myth: History in the Making, ZX Spectrum

Designed by Mark Cale; programmed by Neil Dodwell, and with graphics by Concept Animations, System 3‘s Myth: History in the Making is an action/platform game based around a series of ancient myths and a teenage boy’s adventure within them. It was first released for 8-bit home computers in 1989.

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Myth: History in the Making, Commodore 64

First published for 8-bit home computers in 1989, Myth: History in the Making is an action platform game in which you play a teenage boy from the 20th century who has been transported to “The Time of Legends” after falling through a tear in the space-time continuum. There he is rescued by a high priestess who informs him that their world is under attack from Dameron, The Dark Angel of Time, and who must be destroyed if he has any hope of returning to his own time.

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Doom, Super Nintendo

The Super Nintendo conversion of id Software‘s classic Doom was developed by Sculptured Software and published by Williams Electronics in 1995. It uses the Super FX chip to help render the 3D graphics, but in truth: even with the extra processing power it’s a pretty poor effort.

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Blaster Master, NES/Famicom

Released in Japan and North America in 1988, and Europe in 1991, Sunsoft‘s Blaster Master is a mixture of platforming and shooting that was a minor hit on the Nintendo Famicom/NES.

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Ion Fury, PC

Ion Fury is a cyberpunk-themed first-person shooter, developed by Voidpoint and published by 3D Realms in 2019. It is a prequel to the 2016 game, Bombshell.

Ion Fury runs on a modified version of Ken Silverman‘s Build Engine and is the first original commercial game to use the Build Engine in twenty years.

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Contra 4, Nintendo DS

Contra 4 was developed by WayForward Technologies and published by Konami for the Nintendo DS in 2007. It is a direct sequel to Contra III on the SNES, made in celebration of the 20th anniversary of the Contra series.

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