The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.
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Ghostbusters, MSX
The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.
There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.
Ghostbusters, Atari 2600
Playing Ghostbusters on the Atari 2600 – after having played the original – is one of those “What The F**k?!” gaming moments that will probably stay with you forever…
Ghostbusters, Atari 8-bit
The Atari 800 version of David Crane‘s Ghostbusters is almost as good as the C64 original. It has excellent digitised speech; the obligatory chiptunes rendition of Ray Parker Jr.‘s hit single, and the game is nice, smooth, and non-flickery to play.
Ghostbusters, ZX Spectrum
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂
Ghostbusters, Apple II
Ghostbusters on the Apple II was one of the early 1984 conversions of David Crane‘s Commodore 64 hit, and – in all honesty – it is somewhat lacking.
Ghostbusters, Commodore 64
David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.
The Commodore 64 version was the first one released.
Herzog, MSX
This obscure Japanese action game is a prototype of one of the first ever real-time strategy games – Herzog Zwei on the Sega Megadrive – and it is also one of the best games you can play on an MSX.
Herzog was developed and published on disk for the MSX2 by Techno Soft (nee, Tecno Soft) in 1988.
Stonkers, ZX Spectrum
This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.
It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.
Battle Command, Amiga
Battle Command is a classic Amiga tank game, developed by Realtime Games Software and published by Ocean Software in 1990.