Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.
Tag Archives: space
Dropzone, Commodore 64
Archer MacLean‘s seminal Commodore 64 shooter, Dropzone is like a cross between Defender and, erm, Defender, but with more realistic graphics. And slightly different gameplay. But the principles are pretty much the same: super-fast, super-smooth, side-scrolling shooting. Avoid touching anything – or it’s instant death.
Exile, Commodore 64
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems. Including for the Commodore 64.
Lunar Jetman, ZX Spectrum
Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.
Bit Blaster XL, PC
Bit Blaster XL is a modern (2016) take on the age-old Asteroids style of gameplay, and what it does it does extremely well.
Elite Plus, PC
There were many versions of the classic space combat/trading game, Elite. The best, though, is arguably Elite Plus on the PC in VGA. Made by Chris Sawyer of Realtime Software in 1991.
Space Taxi, Commodore 64
This ancient little game, made by Muse Software for the Commodore 64 in 1984, is still completely brilliant to play now and has lost none of its appeal over the decades.
Thrust, Commodore 64
The late Jeremy Smith‘s all-time classic gravity game Thrust made its first appearance on the BBC Micro in 1986, through Superior Software. Jeremy soon followed up with conversions to most home computer systems.
Space Rogue, Commodore 64
A few well-known gamedev names worked on Space Rogue.
Paul Neurath, the main programmer here, later went on to write code for the Ultima Underworld series of games, the Flight Unlimited series, the Thief series, and System Shock 2, as well as others.
10th Planet, Canned Bethesda, PC
***CANNED GAME***
I remember being shown this game at Bethesda HQ in around 1995.
10th Planet it was called. And it never came out.