The 1989 MS-DOS version of RoboCop is part conversion of the Data East arcade game, and partly does it own thing, with level structures that connect rooms above and below, with staircases that instantly flip the screen, rather than scroll it. The majority of levels do scroll horizontally, though, although the scrolling is very jerky.
Tag Archives: shooting
Shadow Skimmer, Commodore 64
Published by The Edge in 1987, Shadow Skimmer is an overhead scrolling shooter set on a large, maze-like spaceship. At first glance, the game looks a bit like Andrew Braybrook‘s Paradroid, but it plays much differently.
Star Wars Episode I: Obi Wan’s Adventures, Game Boy Color
Developed by HotGen and published by THQ and LucasArts for the Game Boy Color in 2000, Star Wars Episode I: Obi Wan’s Adventures presents you with the opportunity to play as Obi Wan Kenobi, the young Jedi apprentice, during the events of Star Wars Episode I: The Phantom Menace.
Continue reading Star Wars Episode I: Obi Wan’s Adventures, Game Boy Color
RoboCop, Amstrad CPC
The Amstrad version of Ocean‘s RoboCop came out in 1989, and it is much like the Commodore 64 version, but with a smaller play window and chunkier graphics.
Gauntlet, Apple IIgs
The Apple IIgs version of the arcade classic, Gauntlet, was first published by Mindscape in 1988. It’s a reasonable port, although it doesn’t have the variations in colour that most Gauntlet ports have. The levels in this version seem to be mostly the same colour – grey – with spot colours used for doors, items and monsters. Which is disappointing.
Gauntlet, NES/Famicom
The 1988 NES version of Gauntlet was developed and published by Tengen, and – surprisingly – it doesn’t feature the levels from the arcade original, but does its own thing instead.
Splatterhouse, FM Towns
The FM Towns version of the controversial Namco arcade game, Splatterhouse, was developed and published by Ving – in Japan only – in 1992. It doesn’t suffer from any of the censorship, that some versions of the game do, and is a completely uncut and almost perfect port of the arcade original.
Total Eclipse, 3DO
Developed and published by Crystal Dynamics for the 3DO in 1994, Total Eclipse is a third-person space shooter with impressive graphics (for the time), but two major flaws…
Turok: Dinosaur Hunter, Nintendo 64
Turok: Dinosaur Hunter is a first-person shooter, developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was initially released in 1997 in North America and Europe.
RoboCop, Commodore 64
The Commodore 64 version of RoboCop was first released by Ocean Software in 1988, and it is well-presented, but does have one major fault that I find completely puzzling…