Tag Archives: shooting

Nemesis the Warlock, Amstrad CPC

Creative Reality developed and Martech published this adaptation of the famous 2000AD comic character, Nemesis the Warlock, in 1987. It is a simple platform action game where the aim is to kill as many Terminators as possible in order to open up the exit to the next level.

Continue reading Nemesis the Warlock, Amstrad CPC

Nemesis the Warlock, ZX Spectrum

The ZX Spectrum version of Nemesis the Warlock was developed by Creative Reality and published by Martech in 1987. And it is another relatively poor adaptation of a classic 2000AD comic character.

Continue reading Nemesis the Warlock, ZX Spectrum

Nemesis the Warlock, Commodore 64

Nemesis the Warlock was developed by Creative Reality and first released by Martech in 1987. It is based on the 2000AD comic character of the same name, although the connection is tentative to say the least.

Continue reading Nemesis the Warlock, Commodore 64

Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

Continue reading Judge Dredd, ZX Spectrum

Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

Continue reading Judge Dredd, Commodore 64

Rogue Trooper, ZX Spectrum

Rogue Trooper on the ZX Spectrum was developed by Design Design and published by Piranha in 1986. It was the first showing in a video game of the blue-skinned soldier of the future, from 2000AD comic, and it is not a bad game at all. In fact: Rogue Trooper on the Speccy was probably the first decent video game to feature a character from 2000AD, as all the previous ones had been terrible.

Continue reading Rogue Trooper, ZX Spectrum

Strontium Dog: The Killing, ZX Spectrum

Quicksilva‘s second attempt at a Strontium Dog video game in 1984 – released the same year as the awful Death Gauntlet on the C64 – is only marginally better than their first attempt.

The Killing, on the ZX Spectrum, was written by Paul Hargreaves and once again sees you playing mutant bounty hunter Johnny Alpha, trying to survive a gauntlet of hostility on an alien planet. This time, though, he’s voluntarily participating in a contest where vicious murderers fight to the death for cash, in a tournament called “The Killing“.

Continue reading Strontium Dog: The Killing, ZX Spectrum

Strontium Dog and the Death Gauntlet, Commodore 64

Strontium Dog and the Death Gauntlet for the Commodore 64 was the first properly-licensed video game based on a 2000AD character. It was coded by Stephen Kellett; co-designed by Mark Eyles, and published by Quicksilva in 1984.

Continue reading Strontium Dog and the Death Gauntlet, Commodore 64

Zombi, Amstrad CPC

The Amstrad CPC version of Ubisoft‘s Zombi was the first version of the game released, in 1986, and also Ubisoft‘s first ever published game. And – considering the giant that Ubisoft is now – it’s pretty amazing to think that this weird movie rip-off on the Amstrad was the one that started it all for them…

Continue reading Zombi, Amstrad CPC

Sonic Adventure 2, Dreamcast

The sequel to Sonic Adventure, Sonic Adventure 2 is more of the same 3D running and platforming, with everyone’s favourite blue hedgehog (and friends), although this time there’s a bit more to the game than just blasting through the courses.

Continue reading Sonic Adventure 2, Dreamcast