Derek Brewster‘s Jasper is a decent platform game from the early days of the ZX Spectrum. It was first published by Micromega in 1984.
Jasper himself is a yellow mouse, and his raison d’etre in life is: making it home across 22 screens of obstacles.
Derek Brewster‘s Jasper is a decent platform game from the early days of the ZX Spectrum. It was first published by Micromega in 1984.
Jasper himself is a yellow mouse, and his raison d’etre in life is: making it home across 22 screens of obstacles.
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.
Bubsy (in Fractured Furry Tales, to give the game its full title) is another okay-to-middling platform game that stands out like a sore thumb on the Atari Jaguar.
The MSX conversion of the classic Bugaboo (The Flea) has a slightly different title to the original, but the same great gameplay.
A classic platform game from 1984, Tehkan‘s Bomb Jack is a colourful collect ’em up, with bombs that must be collected in the right order, to get the full bonus.
Booty was a very early budget release from Firebird Software (the video game division of British Telecom) and was important in a number of ways.
I’ve no idea why Codemasters changed the title, but this is Super Robin Hood on the Amiga – the classic 8-bit game by the Oliver Twins – except under a different name.
This excellent Nintendo Entertainment System version of Codemasters‘ Super Robin Hood was developed in the late Eighties, before the 16-bit versions (which are somewhat different to the classic 8-bit originals).
This Commodore 64 version of the Oliver Twins‘ classic platforms and ladders game, Super Robin Hood, first came out in 1987.
It was programmed by Delvin Sorrell, with graphics by James Wilson and music by David Whittaker.
Back in 1987, Konami‘s MSX2 release, The Treasure of Usas, wowed everyone with its ace graphics, colourful sprites and smooth movement. It really showed that the MSX2 was a machine to be reckoned with.