Jon Ritman did the programming and Bernie Drummond did the graphics. And the result was: Head Over Heels – an isometric platform game, published by Ocean Software, and featuring two different characters who can combine to become more agile.
Tag Archives: Non-violent
Head Over Heels Week
Happy April Fools Day!
A celebration of jokes and humour, and – in our world – video games.
Written by Jon Ritman, with graphics by Bernie Drummond, Head Over Heels was first released in 1987 and is still a fantastic game to play now – across a number of different formats.
So every day this week we’re going to be celebrating Head Over Heels – a classic 3D platform game like no other – starting with the ZX Spectrum original, and covering all the different versions of the game as the week progresses.
Anyway: welcome to April. You lovely gaming fools.
The King of Grabs
Head Over Heels on The King of Grabs:
ZX Spectrum version, Commodore 64 version, Amstrad CPC version, MSX version, Atari 800 version, Atari ST version, Amiga version, PC version, Head Over Heels Week
Flicky, Megadrive/Genesis
Ports of Sega‘s own classic arcade games were often fab on the Megadrive/Genesis, and Flicky is one of the best.
Splat!, ZX Spectrum
It might look basic, but this early ZX Spectrum game is still a great game to play now.
Scuba Dive, ZX Spectrum
Scuba Dive (Durell Software, 1983) features such a simple game idea, but one that works exceptionally well on the ZX Spectrum.
Boulder Dash, Arcade
This 1990 arcade version of First Star‘s classic Boulder Dash dispenses with Rockford as we know (knew) him, and replaces him with a miner’s hat-wearing boy, although this doesn’t affect the game negatively.
Pepper II, ColecoVision
Pepper II is one of the best games of the ColecoVision console, and a conversion of a 1982 arcade game, first released in 1983 by Exidy.
Rainbow Islands, Arcade
Rainbow Islands: The Story of Bubble Bobble 2 is possibly Japanese game developer Taito‘s finest hour. On any system.
Kururin Squash!, GameCube
I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.
Kururin Paradise, Game Boy Advance
Fantastic 2002, Japan-only sequel to Kuru Kuru Kururin, developed by Eighting and published by Nintendo for the Game Boy Advance.