The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.
Tag Archives: jumping
Super Mario Bros. 2, Famicom Disk System
Super Mario Bros. 2 was initially released on the Famicom Disk System in Japan in 1986, but was not released in North America or Europe in its original form, as you might have expected. It was instead decided that the gameplay was “too difficult” for Western gamers (and also the video games market in North America was undergoing a crash at the time), so Nintendo decided not to release it in English language territories – at least until it was later re-branded as Super Mario Bros.: The Lost levels – and released a different Super Mario Bros.2 in North America instead.
Super Mario Bros., NES
The successor to the 1983 arcade game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, although it wasn’t released in Europe until 1987.
It is considered by many gamers to be one of the greatest video games of all time, and I wouldn’t dispute that assessment.
Super Castlevania IV, Super Nintendo
Released in 1991, Konami‘s Super Castlevania IV was one of the earliest releases for the Super Nintendo console – and one of the best.
Fallout 4, PC
The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?
Mayhem In Monsterland, Commodore 64
Mayhem In Monsterland came very late in the life cycle of the Commodore 64 – 1993 to be precise – but it made a huge impression on any games-player who saw it and demonstrated that the machine was still a force to be reckoned with at the time.
Saboteur II: Avenging Angel, ZX Spectrum
This 1987 sequel to the pioneering Saboteur is so much bigger in scope than its predecessor, but retains much of what made it good in the first place.
Saboteur, ZX Spectrum
Written by Clive Townsend and published by Durell Software in 1985, Saboteur is a stealth action platform game that was something of a hit with ZX Spectrum users back in the day.
The Addams Family, Super Nintendo
Back in the early 1990s Ocean Software had a reputation for producing mostly movie-licensed action games, and The Addams Family on the Super Nintendo is arguably the pinnacle of that niche.
Manos: The Hands of Fate, PC
Now this is a game I never thought I’d ever get to play… A game based on arguably the worst film of all time. A film called Manos: The Hands of Fate (1966), and a film that is so bad that it has been known to reduce grown men to tears… And – believe it or not – I’ve sat though it twice. Yes: twice. Anyone who’s seen Manos: The Hands of Fate might want to congratulate me on that feat since sitting through the film twice requires a special kind of skill… Thankfully – as a lover and connoisseur of bad films – I have developed an immunity to [most of] them over the years, and it was with some excitement that I purchased this game on Steam and installed it…