The successor to the 1983 arcade game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, although it wasn’t released in Europe until 1987.
It is considered by many gamers to be one of the greatest video games of all time, and I wouldn’t dispute that assessment.
Super Mario Bros. was a gigantic leap ahead for Nintendo at the time, and it expanded massively on the ideas and themes of the original Mario Bros. (which was – let’s face it – quite a limited game overall). In this game Mario (or Luigi – if playing two-player) must make his way across a series of scrolling, platform-based levels; bouncing on the heads of enemies; collecting coins; picking up power-ups (such as mushrooms, which make you bigger; essentially giving you an extra life); and eventually sliding down a flag pole at the end of a level (the higher you slide down it, the more bonus points you are awarded). Occasionally you’ll get to fight a mini boss battle; or slide down a pipe into a secret area; or pick up a ‘Fire Flower’ (which allows you to shoot at enemies).
While none of that might sound very exciting by today’s standards, back in 1985 Super Mario Bros. was revolutionary. It revolutionised platform gaming with its precise controls and brilliantly-designed levels. It raised the bar in the entire video-gaming industry in 1985 – everyone who saw it and played it knew that it was something special. Something better than most leading arcade games could offer at the time… And it remains that to this day: a game marking the transition from the old style of archaic video games, and the new style of console games that were extremely high quality.
The original NES version of Super Mario Bros. sold over 40 million physical copies worldwide during its first run (29 million in North America alone), although many of these were ‘pack-in’ titles sold with a new console. Those sales still count, though, which made it THE best-selling video game of all time until it was usurped by (sigh) Wii Sports (and other games later on).