Gunstar Heroes is a classic run-and-gun shooter, published initially on the Megadrive/Genesis by Sega in 1993. It was the debut game of the famous Japanese developer, Treasure.
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The Untouchables, Commodore 64
The Untouchables is a classic movie-licensed action game developed and published by Ocean Software in 1989. It mixes a number of different gameplay styles.
Narc, Commodore 64
A decent 1990 conversion of Williams Electronics‘ controversial coin-op, Narc, by Ocean Software.
Creatures II: Torture Trouble, Commodore 64
Creatures II: Torture Trouble is the sequel to the brilliant Creatures. It was again created by John and Steve Rowlands and published by Thalamus, this time in 1992.
Continue reading Creatures II: Torture Trouble, Commodore 64
Flicky, Arcade
Originating in arcades in 1984, Flicky is a super cute bird-collecting platform game by Sega that relies heavily on gravity, inertia, and jumping to provide the challenge.
The aim of the game is simple: you play a blue bird who must collect up the small, yellow chicks (the “PioPio“), and avoid contact with the cats (the “Nyannyan“) on your way to taking the chicks home (the door you came in through). The quicker you do this, the more bonus points you get.
Simple. Or at least you might have thought so…
Bubble Memories, Arcade
Bubble Memories: The Story of Bubble Bobble III was released into arcades by Taito in 1996, and – as the subtitle makes clear – this is a canonical Bubble Bobble sequel. It has been described as “Bubble Bobble on steroids”…
Mario Bros., Arcade
Released into arcades by Nintendo in 1983, Mario Bros. is a one or two-player platform game featuring Mario and Luigi as the main characters. Incidentally, this was the first time Luigi ever appeared in a video game.
Mario Bros. was designed by Shigeru Miyamoto and Gunpei Yokoi – two of the lead creators of Donkey Kong, of which this game is a follow-up.
Final Fight, Arcade
A side-scrolling beat ’em up released into arcades by Capcom in 1989, Final Fight was originally intended as a sequel to Street Fighter, but was eventually changed after the success of Double Dragon.
Crystal Castles, Arcade
Crystal Castles is a legendary arcade maze game developed and published by Atari, Inc. in 1983. What made the game so good were: the trackball and jump button controls (which gave a good degree of freedom to make headway at pace) and the unusual isometric graphics (which drew on-screen in an unusual and interesting way).
Popeye, Arcade
Nintendo‘s 1982 arcade game, Popeye, was somewhat ahead of its time, and also in some respects as archaic to play as a Game & Watch.
It was ahead of its time in the way that it used a relatively high screen resolution (512×448), which results in quite detailed, high res sprites that are unusual for the time.
Unfortunately the same can’t be said of the background graphics, which look like something designed on an Atari 2600… In fact: Popeye is a weird mix of graphical resolutions, but this weirdness doesn’t affect the gameplay at all.