Tag Archives: jumping

Chiller, ZX Spectrum

The 1985 ZX Spectrum version of Mastertronic‘s Chiller was coded by Richard Wright, and is pretty much the same as the original C64 version, except that it doesn’t have any music (which was probably a good thing, from a legal standpoint), and the graphics are even worse.

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Chiller, Commodore 64

Chiller is a simple platform game set over five different screens, and the aim is to rescue your girlfriend who is located in a haunted house at the end of the game. You jump around and collect ‘magic crosses’ to transition to the next screen. An energy bar indicates the player’s health. Touching enemies, or red mushrooms, depletes health, and collecting pink mushrooms increases it. If the bar reaches zero it’s game over – you only have one life.

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Castlevania: Curse of Darkness, XBox

Released for the XBox and PlayStation 2, Castlevania: Curse of Darkness is a 3D action/adventure developed by Konami Computer Entertainment Tokyo and first published in 2005.

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Castlevania: Dracula X, Super Nintendo

Castlevania: Dracula X on the Super Nintendo is a remake of the classic Castlevania: Rondo of Blood that was initially released for the PC Engine CD. It was first published by Konami in 1995.

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Chakan: The Forever Man, Megadrive/ Genesis

Developed by Extended Play Productions and published by Sega in 1992, Chakan: The Forever Man is based on the comic of the same name by Robert A. Kraus and features a protagonist, called Chakan, who is so confident of his swordsmanship that he declares that even ‘Death’ cannot beat him. Death appears and challenges Chakan – if Chaken can defeat him, he will be granted eternal life. However, if Death wins then Chakan will become Death’s eternal servant.

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Big Trouble in Little China, Amstrad CPC

The 1987 Amstrad CPC version of Big Trouble in Little China is more or less a direct port of the ZX Spectrum original, but with slightly more colour in the graphics. It is noticeably slower than the Spectrum version, though.

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Big Trouble in Little China, Commodore 64

Based on the 1986 John Carpenter film of the same name, Big Trouble in Little China is a side-scrolling action game designed by Mev Dinc and published by Electric Dreams Software for the C64 in 1987. And it is pretty lame, it has to be said.

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Big Trouble in Little China, ZX Spectrum

The ZX Spectrum version of Electric Dreams‘ Big Trouble in Little China was the first released, coming out the same year as John Carpenter‘s famous film, in 1986. The Amstrad CPC and Commodore 64 versions followed later, in 1987.

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Toki, Atari ST

The Atari ST version of the 1989 arcade platform game, Toki, was developed and published by Ocean Software in 1991. And it is a decent adaptation of the arcade game, but with a reduced colour palette and screen size.

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Heartland, ZX Spectrum

Heartland is a platform action game developed and published by Odin Computer Graphics for the 48K ZX Spectrum in 1986. It features gameplay that is similar to previous Odin games, Nodes of Yesod and Arc of Yesod, with a well-animated protagonist exploring a maze-like platform world of doors and elevators.

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