Also known as “Metroid 4“, Metroid Fusion on the Game Boy Advance is the fourth episode in the famous run-and-gun series from Nintendo and was first released in 2002.
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Super Metroid, Super Nintendo
The third game in the Metroid series is a top class Super Nintendo classic.
Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).
Metroid II: Return of Samus, Game Boy
The second ever Metroid game first appeared on the Nintendo Game Boy in 1991.
Metroid II: Return of Samus is a brilliant continuation of the first Metroid game. The animation of lead character Samus is much more gritty and realistic in this game, compared to the NES original. And the monochromatic graphics actually seem to add to the eerie atmosphere, rather than hamper the game at all.
Metroid, NES
This first Metroid, for the Nintendo Entertainment System, was initially released in 1986 and remains the toughest episode in the whole series to date.
Fatal Frame II: Crimson Butterfly, XBox
Considered by many to be one of the scariest games ever made, Fatal Frame II: Crimson Butterfly first came out on the PlayStation 2 in 2003, with the XBox version following in 2004.
Shantae, Game Boy Color
Shantae is a great little platform adventure game, made for the Nintendo Game Boy Color by WayForward Technologies and published by Capcom in 2002.
The main character is a female, half-genie swashbuckler, called Shantae, and is up against the pirate Risky Boots and her band of cack-handed shipmates.
The Great Giana Sisters, Commodore 64
The Great Giana Sisters is infamous for being the game that Nintendo went after*, because it copied the formula of their Mario games a little too closely for their liking.
Zool 2, Atari Jaguar
Gremlin Graphics‘ lollipop-endorsing, ninja hero Zool was in our faces all throughout the early ’90s. He was supposed to be a kind of ‘anti-hero alien ninja’ to mirror the ‘coolness’ of Sega‘s Sonic the Hedgehog, but only made relatively minor inroads into gaming history with two games that originated on the Amiga then were later ported to a variety of different platforms. Zool 2 was converted to the Jaguar by Imagitech Design and was released in North America and Europe in 1994, and later in Japan, in 1995.
Sin and Punishment, Nintendo 64
Sin and Punishment is an enthralling gunfire-packed, Japanese madness light show shoot ’em up extravaganza on-rails on the Nintendo 64.