The Commodore 64 conversion of the classic arcade game, Kung-Fu Master, is not too bad. It is certainly better than the awful Spectrum version.
Tag Archives: Commodore 64
Super Pipeline II, Commodore 64
The sequel to the superb Super Pipeline is more of the same frantic pipe-fixing action, with you playing a foreman, directing helpers to fix holes in order to keep the water flowing.
Actually, is it water, or is it oil? I don’t know…
Super Pipeline, Commodore 64
In the early 1980s a Bridlington-based company called Taskset made some stand-out Commodore 64 games and Super Pipeline is one of their best.
In fact, only the sequel – Super Pipeline II – is on a par with this entertaining game, at least as far as Taskset output is concerned.
Tau Ceti, Commodore 64
John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.
Graphically it’s a little chunkier, but the extra colours make a difference.
Elite, Commodore 64
Elite on the Commodore 64 is slow and flickery (just like the BBC original in fact) but at its core is a fantastic game that refuses to be ruined by the C64‘s limitations.
Lazy Jones, Commodore 64
Lazy Jones is a cult classic Commodore 64 game that tries to cram as many derivative minigames into 64K as is possible – stuff like Space Invaders, Frogger, and platform game clones (one minigame is called Eggie Chuck – a direct reference to the classic Chuckie Egg).
Phobia, Commodore 64
I hate this game so much! 🙂 Phobia is one of the most difficult and unfair side-scrolling shooters ever made, and the surprising thing is: it’s a Tony Crowther game. I expected more from such a talented coder…
Fernandez Must Die, Commodore 64
Tony Crowther‘s 1988 tribute to Commando and Ikari Warriors, Fernandez Must Die is a scrolling shooter with military overtones.
Bombuzal, Commodore 64
Bombuzal is a critically-acclaimed puzzle game designed/coded by Tony Crowther and David Bishop and published by Image Works in 1988.
In it you play a small, green blob whose job it is to dispose of all the bombs on a level. To explode a bomb you must be standing on top of it and hold down fire, and – once triggered – you can then walk away from it in whatever directions are available.
Zig Zag, Commodore 64
Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.