Dave Reidy, and his wife Helen (a school teacher at the time), devised and made Skool Daze for Microsphere, way back in 1984.
This memorable ‘school simulator’ was an instant hit with gamers at the time.
Dave Reidy, and his wife Helen (a school teacher at the time), devised and made Skool Daze for Microsphere, way back in 1984.
This memorable ‘school simulator’ was an instant hit with gamers at the time.
First released in 1985, Roller Coaster – by S. Brocklehurst – is a fun and jaunty platform game in which you play a small, agile character who has to explore a huge theme park looking for bags of gold.
I’m going to use the Japanese and North American name for this game – Star Fox – rather than the European name (Star Wing, which was chosen because the name “Star Fox” was apparently too similar to a German company called “StarVox”!).
Argonaut Software‘s 1992 release (through Jaleco) – King Arthur’s World – is an interesting and challenging real time action game with strategic overtones.
The sequel to Cauldron, Cauldron II: The Pumpkin Strikes Back was a brilliant ‘curveball’ from Palace Software, back in 1986, and is still a great game to play now.
Continue reading Cauldron II: The Pumpkin Strikes Back, Commodore 64
Triffix‘s Castelian is a conversion of the classic Nebulus by John M. Phillips. And it is a top little conversion!
Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.
And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.
Android 2 is a great little maze shooter for the 48K Spectrum, designed and programmed by Salford University graduate Costa Panayi and published by Vortex Software in 1983.
Costa Panayi‘s 1983 release, Android 1: The Reactor Run, definitely showed the potential of the young games designer, even if the game overall is a little too short.
Another Julian Gollop classic – Laser Squad was one of the earliest squad-based tactical combat video games, released in 1988, and was originally developed for the ZX Spectrum (and later converted to various other systems).