Tag Archives: Boss Battles

Xevious, Arcade

Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.

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Gorf, Arcade

Gorf is an early arcade shooter that feels like a poor relative to many of its peers of the time.

It borrows most of its features from other games (one wave is actually called “Galaxians” although I do believe that the developers properly licensed it from Namco) and doesn’t bring anything new to the table in terms of gameplay, but it did pioneer one thing. And that is: in the use of synthesised speech. Gorf was one of the earliest video games to use it (and although clear, it is quite robotic).

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Quake, PC

Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…

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The Legend of Zelda, NES

1986 saw the release of the original The Legend of Zelda on the NES, although it wasn’t on cartridge – it was on floppy disk. Specifically: for the Nintendo Famicom Disk System (FDS).

A cartridge version, with battery backup-up saves, was released in North America in 1987.

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Shadow Warrior, PC

The original Shadow Warrior was released for PC MS-DOS by GT Interactive in 1997.

Shadow Warrior is a fast, high fun factor, oriental comedy First-Person Shooter. It was created by 3D Realms and used the Duke Nukem ‘Build’ Engine to display the world.

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Brave Fencer Musashi, PlayStation

Square‘s 1998 PlayStation release, Brave Fencer Musashi, is an entertaining single-player action/RPG, with real-time sword combat and a 3D environment and characters.

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Ninja Golf, Atari 7800

A notch above “Monkey Tennis” in terms of great ideas, Ninja Golf was dreamt-up and released for the Atari 7800, way back in 1990.

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