Tag Archives: 8-bit

Kokotoni Wilf, ZX Spectrum

A leading contender for the game with the silliest name of all-time, Kokotoni Wilf is an early platform action game with you in the role of the titular Mr. Wilf.

Continue reading Kokotoni Wilf, ZX Spectrum

Ghouls ‘N Ghosts, Commodore 64

The Commodore 64 conversion of Ghouls ‘N Ghosts is surprisingly good, even though everything in it looks a bit tiny.

Continue reading Ghouls ‘N Ghosts, Commodore 64

Defender of the Crown, Commodore 64

The Commodore 64 conversion of Defender of the Crown is a celebrated retro gaming classic. Apart from loading times, there’s little to fault about it.

Continue reading Defender of the Crown, Commodore 64

Pyracurse, ZX Spectrum

An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.

Continue reading Pyracurse, ZX Spectrum

Cauldron, Commodore 64

Palace Software‘s 1985 release Cauldron is one of those games that looks great, but is so difficult that it is not much fun to play overall.

Continue reading Cauldron, Commodore 64

H.A.T.E., ZX Spectrum

Costa Panayi‘s final game on the ZX Spectrum was published by Gremlin Graphics in 1989. It is an isometric shoot ’em up in the mould of Zaxxon, and it is technically very impressive.

Continue reading H.A.T.E., ZX Spectrum